Creating a control rig via FControlRigBlueprintActions::CreateNewControlRigAsset crashes

UE - Anim - Rigging - Control Rig - Nov 10, 2023

FControlRigBlueprintActions::CreateNewControlRigAsset is crashing in ResolveObjectHandleNoRead.  Looking at the control rig in UControlRigBlueprint::Serialize, it's marked as pendingkill but I'm uns ...

[AI] BTService_RunEQS has rare crash during OnQueryFinished

UE - AI - BehaviorTree - Nov 9, 2023

The crash log shows Error: Ensure condition failed: MyMemory->RequestID != INDEX_NONE [UE5\Engine\Source\Runtime\AIModule\Private\BehaviorTree\Services\BTService_RunEQS.cpp][Line: 93]. Other logs ha ...

Crash when opening or editing a DataTable with a Row Structure that contains a Curve

UE - Editor - Workflow Systems - Nov 9, 2023

If a DataTable Asset is created with a Row Structure that contains a member variable of type Curve, the Editor will crash when attempting to open it while it has no rows. It will also crash when edi ...

ComponentOverlapMultiByChannel with a rotated simple collision PrimComp misses overlap vs. complex collision

UE - Simulation - Physics - Query - Nov 8, 2023

UWorld::ComponentOverlapMultiByChannel and internally, the call to FBodyInstance::OverlapMulti, misses overlaps and blocking hits when the PrimComp's (the component used to test overlaps) mesh uses ...

Number of “USkeleton::LinkupCache” could keep increasing

UE - Anim - Runtime - Nov 8, 2023

USkeleton class only performs Add or Empty operations on the LinkupCache array and has no Remove, so the number of LinkupCache can keep increasing in some cases (A description in Step to Reproduce s ...

Disabling Grid ShowFlag also hides billboard sprites and volume outlines

UE - Graphics Features - Nov 8, 2023

The following odd behavior did not happen until UE 5.2, but happens in the latest UE 5.3. When the "Grid" show flag is disabled in the Level Editor Viewport, all billboard sprites and volume outlin ...

Landscape renders black when baking with GPU Lightmass

UE - Graphics Features - Nov 7, 2023

A user encountered an issue with Landscapes not rendering once baked with GPU Lightmass. The user was using Ray Tracing. If using normal CPU Lightmass baking, landscape remains the same. ...

Haptic Feedback doesn't work on DualSense devices (and never has)

UE - Gameplay - Input - Nov 7, 2023

The haptic feedback stuff is meant for VR devices, and has never worked with DualSense or any other console (afaik) that isn't a VR device. We technically could support this, but it would just be ...

Curve Editor: Zoom/Pan in Normalized view constantly adjusting/changing

UE - Anim - Anim in Engine - Nov 6, 2023

Panning/Zooming in Normalized view is constantly shuffling your view around.. See Attached Video: [Link Removed] ...