The Editors VR mode is not being localized to different languages correctly. I chatted with LaurenR and this SHOULD be happening due to the VR mode using Ftext, but it isn't. I have included screen ...
https://udn.unrealengine.com/questions/359241/is-it-possible-to-turn-off-distance-field-ambient.html DFAO creates a horizon outline at great distances against lighter colored skies. [Link Removed ...
The reflections off the floor of QA-Decals are really high - it is much higher than what it looks like on Windows. This is a Regression ...
Custom Stencils don't appear to work with 3d widgets. ...
The scale for the VR editor does not return to 1:1 after teleporting as stated in the documentation. The scale remains the same after teleportation. Docs link: https://docs.unrealengine.com/latest ...
"Active" marker on shot track scales improperly when using Time Scale ...
Values set on Blackboard Keys are persisting after stopping and starting a new PIE session. Restarting the editor sets these values back to NULL. ...
Licensee reports lighting build fails for their specific levels which were created in 4.14.1 then moved to 4.15.1. Workaround: Setting LogLightmassSolver verbose level to Warning can show "Warning ...
Packaging for Linux is failing when setting the TargetArchitecture=ArmUnknownLinuxGnueabihf in the DefaultEngine.iniUATHelper: Packaging (Linux): UnrealBuildTool: C:\LinuxXC_ToolChain\v9_clang-4.0.0 ...
Note: This happens with "Exclusive" nativization mode as well. This occurs because the nativized UDS 'GetDefaultValue()' method is generated into a .h file rather than a .cpp file. This creates a c ...