Games automatically render in stereoscopic with OSVR enabled and plugged in

UE - Platform - XR - May 17, 2016

[NickW] They call EnableStereo() on init, we just need to remove that ------- Cooked games automatically render in stereoscopic on OSVR when they've the plugin enabled, the server running, and an O ...

Edges flickering when bsp geometry added to the level

UE - LD & Modeling - Modeling Tools - BSP - May 13, 2016

When adding a bsp Geometry object into the world the edges flicker. The effect can sometimes be seen better if you change the tessellation of an object that has it. Observed on border edges of a sel ...

Replacing a StaticMesh actor with a C++ class that extends AStaticMesh changes the selected static mesh asset

Tools - May 13, 2016

Replacing a StaticMesh actor with a C++ class that extends AStaticMesh changes the selected static mesh asset. But making a blueprint of that static mesh and replacing using that instead doesn't ch ...

Rapid Memory consumption when adjusting slider value for Blueprint in Details Panel

UE - Graphics Features - May 12, 2016

When a Planar Reflection component has been added to a Blueprint that has adjustable sliders that can be edited via the Details panel that updates the Blueprint via the construction script the memor ...

DisplayName UFUNCTION specifier working incorrectly with functions that have a return

UE - Gameplay - Blueprint - May 10, 2016

When using the DisplayName specifier in a UFUNCTION that has a return (anything other than void), the DisplayName does not apply to the function's name in the My Blueprints panel after being overrid ...

Plugin fails to compile in 4.11 due to redefinition errors

UE - Foundation - Cpp Tools - Plugin System - May 10, 2016

Plugin fails compile in 4.11 / 4.12 due to redefinition of class/struct type (locally). AH user reported LNK2005 error when compiling in 4.11 Regression: YES? - Project with the attached plugin co ...

Broken Lines when Calling Draw Lines Function in Standalone Game

Tools - May 9, 2016

Lines are not drawn correctly when calling the Draw Lines node in blueprints when playing in Standalone mode. Regression? Yes, I ran the same test in 4.9.2 and 4.10.4, and the issue did not occur i ...

OSVR is affected by screen percentage Post Process volumes

UE - Platform - XR - May 6, 2016

Found on: //UE4/Dev-VR CL-2967563 Screen percentage post process volumes affect rendering on the OSVR. It also renders incorrectly when affected. The incorrect effect has been logged as [Link Remo ...

OSVR crashes UE4 on exit of -game -vr

UE - Platform - XR - May 6, 2016

Found on: //UE4/Dev-VR CL-2967563 Sometimes (3/5), when exiting -game -vr with the OSVR running, UE4 will crash. ...

OSVR continues to render on HMD when not in VR Preview or Stereo On

UE - Platform - XR - May 6, 2016

Found on: //UE4/Dev-VR CL-2967563 If you exit stereoscopic rendering without closing the UE4 instance, the OSVR continues to render the last passed frame. This occurs in -game if you enter the 'Ste ...