Shader Symbols not Generated for Windows Platform when r.Shaders.Symbols=1

UE - Rendering Architecture - Shaders - Feb 28, 2025

Shader symbols are not generated for the Windows platform. Attempts were made to set the r.Shaders.Symbols=1 value in the projects DefaultEngine.ini, the engines ConsoleVariables.ini and the engine ...

Virtual Texture Data GetNumMips reports one fewer mip than expected

UE - Graphics Features - Feb 27, 2025

FVirtualTextureBuiltData::GetNumMips() can return 1 fewer mip than it should due to a potential clamping issue at the end of FVirtualTextureBuilderDerivedInfo::InitializeFromBuildSettings() where it ...

OnComponentWake Event does not trigger when the physical body is awoken by a Force

UE - Simulation - Physics - Feb 27, 2025

OnComponentWake Event does not trigger when the physical body is awoken by a Force. The steps described on Steps To Reproduce is enough to replicate this behavior. The OnComponentWake event is only ...

Enhanced input user settings file on consoles may behave unexpectedly after login change

UE - Gameplay - Input - Feb 27, 2025

The user settings seem to be initialized incorrectly. I think that this might be because, technically, when you log out and sign back in we might use the same ULocalPlayer in some cases on the conso ...

In Packaged builds, Chaos Cache Manager can't animate Geometry Collections with Nanite Enabled if Cache Mode is set to Static Pose

UE - Simulation - Physics - Destruction - Feb 27, 2025

In Packaged builds, Chaos Cache Manager (CCM) can't animate Geometry Collections (GC) with Nanite Enabled if Cache Mode is set to Static Pose. The licensee tried to animate a CCM using Sequencer onl ...

When running in the Editor, actor owning a UCameraTestComponent that sets DesiredView.Rotation Pitch below -90 or over 90 will attach to the Editor Camera as if it was being piloted

UE - Gameplay - Gameplay Cameras - Feb 27, 2025

When running in the Editor, actor owning a UCameraTestComponent that sets DesiredView.Rotation Pitch below -90 or over 90 will attach to the Editor Camera as if it was being piloted. The licensee re ...

Chaos Modular Vehicles Examples desynchronizes easily

UE - Simulation - Physics - Feb 27, 2025

Chaos Modular Vehicles Examples does not replicate properly and it's easy to reach a state of desynchronization where the state stops being replicated and position/rotation of cars mismatch. As an ...

Editor crash after reverting a Blueprint asset in source control

UE - Framework - Blueprint Compiler - Feb 26, 2025

Added context from dev support ticket:The crash occurs because FDelegateProperty::Serialize accesses a dangling SignatureFunction pointer. Given that its derefencing dangling pointers the specifi ...

TRASH_Comp in Octree that missing unregister

UE - AI - Navigation - Feb 25, 2025

the reproduce video and project are in the slack links: Slack Link: [Link Removed] ...

LastRenderTime does not update when Occlusion Culling is disabled

UE - Graphics Features - Feb 25, 2025

When disabling Occlusion Culling, Components will not have their Last Render Time updated. ...