Composure doesn't indicate why Level Layering is disabled when used in a World Partition level

UE - Virtual Production - Rendering - Composure - Nov 1, 2022

Composure doesn't indicate why Level Layering is disabled when used in a World Partition level this is confusing some users who are not familiar with World Partition. ...

Wrong height from Chaos::FHeightField::GetHeightAt()

UE - Graphics Tools - Terrain - Landscape - Oct 27, 2022

Creating a new C++ class derived from Instance Foliage Actor fails to link

UE - Foundation - Cpp Tools - Live Coding - Oct 5, 2022

This is not a regression. Tested in //UE4/Release-4.27 CL 18319896 Creating a new C++ class derived from Instance Foliage Actor fails to compile. User reported this issue after they tried to includ ...

Invalid Subsurface Scattering Color when using Per Pixel Shading Model and non-default material layers

UE - Graphics Features - Sep 27, 2022

It appears as though when adding material layers to a material instance that uses the FromExpression shading model, the subsurface color ends up white. If you add a DebugFloat3Values and output it t ...

Niagara Mesh Renderer causes GPU hang on IOS 13.4.1

UE - Platform - Mobile - Sep 20, 2022

CommonUI Module Loading Ensure

UE - Editor - UI Systems - UMG - Jul 22, 2022

Generated from CrashReporter ...

[CrashReport]UnrealEditor-DatasmithImporter!FDatasmithImporterHelper::ImportInternal(UFactory *) [DatasmithImporterHelper.cpp:218]

UE - Editor - Content Pipeline - Datasmith - Jul 18, 2022

Generated from CrashReporter ...

Changes to AActor::SetReplicates caused Role/RemoteRole replication fix to regress

UE - Networking - Jul 14, 2022

There was a recent bug report that matched the description of some older cases (see linked UDN). The issue raised in those cases, [Link Removed], had been fixed, but the recent question seemed to in ...

Lumen appears to ignore custom World Origin Location

UE - Graphics Features - Lumen - Jul 12, 2022

Lumen doesn't update when the World Origin Location is changed. ...