Niagara Grid Location Module spawns particles off center

UE - Niagara - Feb 5, 2019

the GridLocation module spawns particles off center. ...

Project Version setting not reflected in a project's packaged executable's property details

UE - Foundation - Cpp Tools - Feb 5, 2019

When a Project Version value has been specified in the Project Settings, this value is not set into either the File Version value or the Product Version value in a packaged game. The File Version va ...

Material Opacity Mask Not Working As Expected in PIE but Does in Standalone

UE - Graphics Features - Feb 5, 2019

Material Mask Opacity is not working in PIE, but works as expected in Standalone.  Found in 4.20 CL# 4369336, 4.21 CL# 4753647, 4.22 CL# 4862710, and 4.23 CL# 4898645 ...

Scrollbox no longer works after being Collapsed (and made visible again) when using remote session

UE - Editor - UI Systems - Feb 5, 2019

Scroll box no longer scrolls after the visibility has been set to collapsed and back to visible. This only appears to occur when using Remote session. Additional info on setting up remote session: ...

Data Tables with 'ParticleSysParam' structs cause crash

UE - Niagara - Feb 4, 2019

Data Tables with 'Particle Sys Param' structs in them as variables will crash when opened. ...

Weird results in lightmaps after update to 4.21.2

UE - Graphics Features - Feb 4, 2019

Reported by our licensee Gungho. Reproduced in 4.21.2, win10 ...

iOS: Local notifications can be overridden if using the same title

UE - Platform - Mobile - Feb 1, 2019

A customer found out that the NotificationNumber static variable is never incremented. This results in a constant NotificationIdentifier string when using the same Title. Seems like it should be ...

Delete Assets dialog returns non-valid assets for the list of assets that can replace the references

Tools - Jan 31, 2019

The Delete Assets window's list of assets that are available to replace the references to an asset that is being deleted returns additional assets that are not valid replacements. The provided pro ...

Meshes With Multiple Morphs / Blendshapes Import Incorrectly

OLD - Anim - Jan 31, 2019

MorphTargets/BlendShapes are read from the scene, not the morpher modifier. This also results in blendshapes names being equal to morph target object name (objects), rather then names from morpher m ...

Packaged game crashes when enabling Pre-load Screen Movie Player

UE - Automation Test - Jan 31, 2019

Packaged game crashes when enabling Pre-load Screen Movie Player ...