Certain Materials do not render on Destructible Meshes in Standalone and Packaged projects

UE - Content - Engine - Nov 10, 2017

Certain Materials do not render on Destructible Meshes in Standalone and Packaged projects. I'm unsure of the exact cause but disabling "Used with Skeletal Mesh" in the materials Details panel, then ...

[CrashReport] UE4Editor_Engine!UModelComponent::CalcBounds() [modelrender.cpp:750]

UE - LD & Modeling - Modeling Tools - BSP - Nov 10, 2017

This is a trending crash coming out of the 4.18 release. Users have not provided any descriptions of their actions when the crash occurred. Source Context 742 FBoxSphereBounds UModelComponent ...

[CrashReport] UE4Editor_UnrealEd!UFbxSceneImportFactory::ImportOneSkeletalMesh() [fbxsceneimportfactory.cpp:2017]

Tools - Nov 10, 2017

This is a trending crash coming out of the 4.18 release. Users have not provided any descriptions of their actions when the crash occurred. Source Context 2014 USkeletalMesh *ImportedSkelMes ...

[CrashReport] OculusHMD::FD3D11CustomPresent::CreateTexture_RenderThread()

UE - Platform - XR - Nov 10, 2017

This is a trending crash coming out of the 4.18 release. Users have not provided any descriptions of their actions when the crash occurred. Source Context 1760 template<typename BaseResourceT ...

[CrashReport] UE4Editor_Engine!LoadSpecialMaterial() [unrealengine.cpp:1523]

UE - Graphics Features - Nov 10, 2017

This is a longstanding crash that has occurred for more than 200 users since at least 4.13. Based on user descriptions this appears to permanently corrupt a project. User DescriptionsI just turned ...

[CrashReport] UE4Editor_SlateCore!TArray<FHittestGrid::FCachedWidget,FDefaultAllocator>::Empty() [array.h:1530]

Tools - Nov 10, 2017

This is a trending crash coming out of the 4.18 release. Users have not provided any descriptions of their actions when the crash occurred. Nearly all affected project names reference that this occ ...

[CrashReport] Fatal Error: Ran out of memory - GenerateInstancedStereoCode() shadercompiler.cpp

UE - Rendering Architecture - RHI - Nov 10, 2017

This is a trending crash coming out of the 4.18 release. Users have not provided any descriptions of their actions when the crash occurred. Source Context 174 if (GWarn) 175 { ...

Using blueprint debug step into BlueprintInterface function, occur crash.

UE - Gameplay - Blueprint Editor - Nov 10, 2017

If StepIn is performed on a module for which the Interface function is not defined, a crash will occur. ...

Non replicated child actors placed in scene not destroyed

UE - Networking - Nov 9, 2017

When a non-replicated actor is destroyed on the client through the use of bNetForce, any child actors that are also non-replicated will not be destroyed correctly. ...

Items in the Levels window can no longer be reorganized

Tools - Nov 9, 2017

Some changes were made to the Levels window for 4.17 which allowed sublevels to be organized into folders. It appears a side effect of this change was that levels can no longer be manually reorganiz ...