After Seamless Server Travel, the Client cannot move the character or see the Server character

UE - Networking - Jul 9, 2015

After Seamless Server Travel, the Client cannot move the character or see the Server character. On the Server, the Client character appears to be falling in place. Tested in both first and third per ...

Deleting a spline point of a spline blueprint then moving crashes editor

Tools - Jul 7, 2015

If you delete an end point of a spline blueprint and then attempt to move the blueprint the editor will freeze and eventually crash. Frequency: 1/1 CrashReporter: [Link Removed] ...

Multiple Post Processing displays are not working in Content Examples - Post Processing

Docs - Samples - Jan 18, 2017

While going through a GPU pass, film setting in post processing isn't working as expected. This does not seem to be GPU specific The displays should resemble the images in the documentation - PPE ...

Virtual Bones Are Not Retained in Retargeted Animation Aim Offsets

UE - Anim - Rigging - Retargeting - May 13, 2022

Occurs 5/5 times Virtual Bones are not retained in Retargeted Animation Aim Offset. Regression does not occur as UE5 Manny assets are not available for retargeting before UE5.    ...

[Sound Submix] - Dry Level of a Submix is calculated differently whether or not there is an effect in the chain

UE - Audio - Submixes - Jan 21, 2021

There is a discrepancy is how the output volume of a submix is calculated when the effect chain is and is not populated. When there is no effect on the submix, the Dry Level adds additional gain to ...

Inaccurate updates to root widget visibility binding

UE - Editor - UI Systems - Apr 6, 2017

Inaccurate updates to root widget visibility binding, so far in my testing, this does not affect the functionality of the binding. Regression: affects 4.13.2, 4.14.3, 4.15.1 binary versions ...

Disabling bLerpUVs in Nanite Settings of Static Mesh causes texture warping in clusters

UE - Graphics Features - Nanite - Jan 21, 2025

The licensee has identified a potential fix by changing if( Settings.bLerpUVs ) to if( Settings.bLerpUVs || UVIndex == 0 ) On line 389 of NaniteBuilder\Private\Cluster.cpp in UE 5.5 ...

Upgrading project results in loss of game input

UE - Gameplay - Input - Jan 7, 2020

Upgrading a marketplace creator's project to engine version 4.23.1 and above results in loss of (previously) working functionality with game input. ProjectDownload: [Link Removed] Tested in: 4.2 ...

Crash occurs while playing in editor with a State Tree using Bool Compare for a transition state to a child state.

UE - AI - StateTree - Apr 25, 2023

This is a regression. Tested in //UE5/Release-5.1 CL2390901 The crash occurred 3/5 times. Crash occurs while playing in editor with a State Tree using Bool Compare for a transition state to a child ...