Mac - Content Browser menus are dismissed when using them while toasts are running

UE - Platform - Apple - Sep 30, 2017

REGRESSION: Yes, this does not occur in 4.17.2 If the user is using any of the Content Browser menus while there's an active toast, the menu will suddenly be dismissed. It appears to get dismissed ...

Unable to use wrap with or replace with for widget components that are children of an expandable area component

UE - Editor - UI Systems - Sep 29, 2017

With the expandable area widget component, you are unable to use the wrap with or replace with for widget components. This issue does not appear to be a regression. Versions Tested: Issue occurs in ...

Renaming or moving Assets with a captured thumbnail removes the thumbnail

Tools - Sep 29, 2017

Renaming or moving Assets with a captured thumbnail removes the thumbnail when it should preserve the captured thumbnail. This issue does not appear to be a regression. Versions Tested: Issue occur ...

AssetManager can load blueprints of the wrong type when redirectors exist

UE - Gameplay - Sep 29, 2017

The logic in the AssetManager to determine if a scanned Blueprint should be added to the primary asset directory is wrong if that blueprint has an active redirect targeting it. The simplest way to r ...

Set All Bodies Below Simulate Physics Only Causes Ragdoll Effect if it is Set to Root Bone

UE - Simulation - Physics - Sep 29, 2017

-This functions in 4.16 -Physics will only simulate if the Third Person Character bone name variable is set to root -Physics does not affect any other bone -Make sure to plug in set in collision f ...

Game view cannot be changed in Orthographic view

Tools - Sep 29, 2017

The Game view cannot be changed in Orthographic view despite that the Orthographic views can be affected by the game view options. This issue does not appear to be a regression. Versions Tested: Is ...

Build fails due to potential divide by 0 error

UE - Graphics Features - Sep 29, 2017

Shipping builds of the Engine fail when using the Visual Studio 2017 compiler due to a potential divide by 0 error. This is because the TotalColumnSize property of SMemoryStats is set to 0 by defaul ...

Hot reload can prevent code components from being accessible in blueprints

UE - Foundation - Cpp Tools - Hot Reload - Sep 29, 2017

When a class is edited / hot reload preformed, code based components are sometimes removed from the MyBlueprint > Variables section and cannot be dragged from the Components tab into the graph with ...

Mouse Wheel Axis input gives different values in HTML5 packages, varying by browser

UE - Platform - Mobile - Sep 28, 2017

The value given by the Mouse Wheel Axis is usually 1.0 or -1.0, depending on the direction. In HTML5 packages, this value varies based off the browser that is used. On Firefox (56.0): 0.025 or -0.0 ...

Async Load Primary Asset Class node fails in packaged build

UE - Gameplay - Sep 28, 2017

The Async Load Primary Asset Class node returns an invalid class for a packaged project. This does not occur in PIE / Standalone (calling the node does return the expected primary asset class) Reg ...