Crash attempting to use a struct containing a deleted struct in a blueprint and compiling

UE - Gameplay - Blueprint Compiler - Sep 21, 2017

REGRESSION: No, occurs in 4.17 (doesn't repro in 4.16 because orphaned pins wasn't a feature) Crash occurs when the user attempts to use a struct containing a deleted struct in a blueprint. ...

Crash when playing with Vulkan Mobile Preview

UE - Platform - Mobile - Sep 21, 2017

Occasionally getting a crash when playing with Vulkan Mobile Preview. Have not had it repro 100% of the time. ...

When importing multiple meshes at once and change the Uniform Scale meshes import at different sizes

UE - Editor - Content Pipeline - Import and Export - Sep 21, 2017

When a large quantity (about 50 in this case) are imported simultaneously, and the Import Uniform Scale is changed to any other number besides 1, random meshes differ in size. This happens regardles ...

Custom depth does not render on static meshes converted to blueprint without render custom depth option enabled

UE - Graphics Features - Sep 21, 2017

Custom depth does not render on static meshes converted to blueprint without render custom depth option enabled. This issue does not affect objects that are added as a component to a blueprint. To w ...

Editor crashed on exporting a skeletal mesh twice after garbage collection occurs

Tools - Sep 21, 2017

Issue was occurring with wildly varying repro steps, after speaking to Jurre and enabling gc.CollectGarbageEveryFrame 1 it was easy to conistenty reproduce this issue. note: I was getting this iss ...

[CrashReport] UE4Editor_D3D11RHI!FD3D11DynamicRHI::RHISetShaderSampler() [d3d11commands.cpp:647]

UE - Graphics Features - Sep 20, 2017

This is a common crash that has occurred since 4.16 for over 50 users. Unfortunately they have not provided any description of their actions when the crash occurred. The callstack has similarities ...

MS_VertexAnimationTools_MorphTargets are not deforming and reforming

UE - Graphics Features - Sep 20, 2017

The Material should be contracting and expanding if it is working correctly, but after version 4.16 it is not. Instead it is solid in appearance in the material editor viewport. Below I have linked ...

[CrashReport] UE4Editor_DerivedDataCache!TArray<unsigned char,FDefaultAllocator>::ResizeGrow()

UE - Graphics Features - Sep 20, 2017

This is a somewhat common crash occurring in 4.17. Users have not provided any description of their actions when the crash occurred. Source Context 165 if (GWarn) 166 { 167 ...

[CrashReport] UE4Editor_CoreUObject!FUObjectArray::AllocateSerialNumber() [uobjectarray.cpp:307]

UE - Editor - Content Pipeline - Import and Export - Sep 20, 2017

This is a somewhat common crash in 4.17. Users have not provided any descriptions of their actions when the crash occurred. Source Context 304 int32 FUObjectArray::AllocateSerialNumber(in ...