UE4 Mannequin animations are not exporting/importing correctly into Maya. The right hand is bulkier and the left shoulder is dislocated. This was reported and tested in 4.23.1 (CL-9631420). this w ...
In 5.5, there is a regression with baked lighting where static lights become stationary lights when a level is hidden and then made visible again. This happens in packaged builds and shows up as sta ...
From licensee: I’ve found an issue with the visualization of PlayerCollisions when using LandscapeSplineMesh with a mesh that has Nanite enabled. The Chaos collisions shown in the Chaos Visual Debu ...
According to a licensee, StageFiles() is called with ExcludeWildcard that contains a directory name ("Engine/*") and bRecursive=true when building DLC. This is not supported by Directory.GetFiles(). ...
Editor crashes while attempting to open several marketplace assets. Allar's Generic Shooter Defuse Studios RTS Template JCInventory Frequency: 5/5 Regression (yes) issue (does not) occur in 4.11 ...
Custom Events set to Replicate do not show the replication information on the node until the Editor is restarted. For example, after setting a Custom Event to Multicast, the "Replicated From Server ...
Multi Line Trace by Channel includes Actors with Overlap collision in the Out Hits array (but does not indicate a True Return Value). The two returns match with Ignore and Block collision settings. ...
Inherited components in Child Blueprints cannot be dragged into the Event Graph to access their variables. Searching for the Getter in the Event Graph works as expected. This seems inconsistent with ...
Upgrading a project from 4.11 to 4.12 causes Class Default nodes to disconnect their output pins from other nodes. If the node is reconnected and saved, it will disconnect again when the project is ...
Apex cloth material assigned to multiple material elements will not render correctly in Persona or when PIE/Simulate in the editor. Any material element other than element 0 will be masked/invisible ...