Generate all Bodies on Selected Bones Does Not Generate Single Convex Hulls Uniformly

UE - Simulation - Core - May 12, 2022

Occurs 5/5 Times Regression does not occur in //UE4/Release-4.27.2 @ CL 18319896 When 'Generating All Bodies' on a bone the single convex hull does not generate uniformly.  ...

GetMouseX returns stuttering value if ShowMouseCursor is enabled

UE - Gameplay - Input - May 11, 2022

Showing the mouse cursor and holding down the left mouse button while dragging will cause the MouseX event to broadcast incorrect axis values.  ...

Nanite enabled Foliage stays visible when Foliage is set to Hide All

UE - World Creation - Worldbuilding Tools - Foliage - May 6, 2022

Nanite enabled Foliage stays visible when Foliage is set to Hide All. ...

Roughness map detail is lost in shadowed areas with Lumen enabled

UE - Graphics Features - Lumen - May 3, 2022

Crash occurs when creating a New Level from the Levels window while it is pinned to the side bar

UE - World Creation - Worldbuilding Tools - May 2, 2022

An assertion occurs when creating a New Level from the Levels window while it is pinned to the side bar. ...

FPS drop (present time increase) when moving the editor windows to secondary screens

UE - Rendering Architecture - RHI - Apr 29, 2022

The licensee has mentioned that they also see an FPS drop without a second monitor, so this can happen just by separating windows out on the same screen. ...

The indirect lighting is black on mobile with sublevels

UE - Graphics Features - Apr 28, 2022

References to external actors are not removed when a data layer is deleted

UE - World Creation - Worldbuilding Tools - World Partition - Apr 21, 2022

Data layers still contain references to external actors when they are deleted. ...

Actor Foliage can't be added to Foliage Paint or Single with World Partition maps

UE - World Creation - Worldbuilding Tools - Foliage - Apr 18, 2022

Actor Foliage can't be added to Foliage Paint or Single with World Partition maps. ...