Crash Occurs When Importing a .ABC File as Skeletal Mesh Into Project That Already Contains Asset's Materials

OLD - Anim - Jun 8, 2018

Editor crashes when importing an .abc file as a skeletal mesh and the assets materials already exist inside the project. -Materials need exist inside project before import -If the .abc file is imp ...

Translucent light grid injection behavior

UE - Graphics Features - Nov 15, 2024

Light injection into the Translucent Light Grid voxels does not use the correct location for clipping or attenuation. Both of these points are outside the voxel that is being updated. Light attenua ...

Cyrillic user name with Windows will prevent APEX cloth apb files from importing

OLD - Anim - Jan 29, 2015

When the user name on Windows is set to cyrillic importing APEX cloth assets will fail. I'm not sure what other systems this may also affect, but adding a cloth apb asset to a skeletal mesh will cau ...

Crash using Import Commandlet on FBX that gets "Bones are too small" error when imported manually

UE - Editor - Content Pipeline - Import and Export - Feb 23, 2017

Crash using Import Commandlet on FBX that gets "Bones are too small" error when imported manually Error from manual import: Warning The bone size is too small to create Physics Asset 'ButterflyVa ...

[CrashReport] UE4Editor_CoreUObject!UPackage::Save() [savepackage.cpp:4597]

UE - Gameplay - Blueprint Compiler - Jul 14, 2017

This is a common crash affecting users in 4.16. Users have not provided additional information. Source Context// Set the parent index, ifthis export represents a UStruct-derived object 4589 ...

Unable to compile BuildPatchTool

UE - Foundation - Core - Nov 2, 2017

Attempting to build the BuildPatchTool program fails due to a missing .h that was likely relocated. This may be related to, and is at least similar to, another issue where ShaderCacheTool is also un ...

MediaFramework movies not playing properly in Shipping

Media Framework - Nov 7, 2017

`check(Samples.Pop());` this kind of `Pop()` inside of a `check()` is in a few places in MediaSampleQueue.h and MediaSamples.cpp but `check()` expands to nothing in Shipping/Test, so, required work ...

[CrashReport] UE4Editor_UnrealEd!UFbxSceneImportFactory::ImportOneSkeletalMesh() [fbxsceneimportfactory.cpp:2017]

Tools - Nov 10, 2017

This is a trending crash coming out of the 4.18 release. Users have not provided any descriptions of their actions when the crash occurred. Source Context 2014 USkeletalMesh *ImportedSkelMes ...

Enabling Preview Rendering Level Mobile GLES3.1 on Map With Vector Fields Results in Editor Crash

UE - Platform - Mobile - May 21, 2018

Reproduced Crash on 4.18.3, 4.19.2, and Main CL 4081612. Licensee states: Based on a quick inspection of the code, it seems FVectorFieldVisualizationVertexFactory::ShouldCache() returns false (req ...

Snap To Grid doesn't function in the Static Mesh Editor's Perspective View when moving Sockets

Tools - Jun 29, 2018

When moving Sockets around in Orthographic View with Snap to Grid enabled, Sockets snap to the Position Grid Snap value when moved along the Grid. In Perspective View this is not the case and moving ...