Light is still being generated after the sun is "set" during Geographically Accurate Sun Positioning

UE - Content - Engine - Dec 11, 2018

While ad-hoc testing Geographically Accurate Sun Positioning, I found that I could cause the Sun to set and consequentially render from under the map. Light is still being generated even though the ...

When Both AnimMontage and AnimationTrack are Playing, the Blending Results are Different from Expectation

UE - Anim - Sequencer - Dec 11, 2018

When Slot animation by AnimMontage and AnimationTrack is done at the same time, the blend result differs from expectation. Probably because if AnimMontage's loop playback by EventTrack is executed, ...

Datasmith Metadata is lost when actor is converted as BP

UE - Editor - Content Pipeline - Datasmith - Importer - Dec 7, 2018

This behavior does not occur on actor tags and component tags so it is something we haven't considered when adding the metadata feature. ...

[Feature Request] User would like Blutility Asset Action to be able to work on only certain classes of blueprint

UE - Gameplay - Blueprint Editor - Dec 7, 2018

When supplying a specific blueprint class to the Asset actions Utility, the script does not show up in the right click menu as expected (this will work when given Blueprint as the class) ...

Product Viewer Template does not in standalone and VR

UE - Editor - Content Pipeline - Datasmith - Importer - Dec 7, 2018

Edits to TriggerBox ChildActor are only reflected in Viewport on first edit

UE - Gameplay - Blueprint - Dec 6, 2018

Edits to TriggerBox 'Shape' parameters (in a ChildActor component) only update in Blueprint Viewport once, to view subsequent updates one must re-open Blueprint. Confirmed in 4.22 MAIN - 4631879 ...

User created constraints have a default joint name of "UserConstraint" that cannot be edited

UE - Simulation - Physics - Dec 6, 2018

Constraints created by users are all given the same Joint Name of "UserConstraint" and it cannot be edited. This makes referencing these joints individually impossible. Regression?: No This occurs ...

Switching focus to graph while updating event dispatcher tooltip in details view causes text to be reverted.

UE - Gameplay - Blueprint Editor - Dec 6, 2018

`TreeView->ClearSelection()` gets called before the text is set/committed. `FBlueprintDelegateActionDetails::GetDelegateProperty` which calls `SMyBlueprint::SelectionAsDelegate` requires the TreeVie ...

Walking on a movable TG_PostUpdateWork produces incorrect component positions

UE - Gameplay - Player Movement - Dec 5, 2018

When an actor set to movable and ticking with TG_PostUpdateWork is walked over, the character's capsule component position is incorrect during movement. ...

Static Mesh's Simple Collision does not mirror collision orientation when mirrored

UE - Simulation - Physics - Dec 5, 2018

Created Static Mesh Actor's Simplified Collision boxes do not mirror Collision Orientation when mirrored in the World/Editor. ...