HTML does not properly show mouse with Set show mouse cursor node

UE - Platform - Mobile - Jun 15, 2017

When playing a project on HTML 5, the node "Set show mouse cursor" does not appear when the node is used. ...

Project cant package with Nativize on and Widgets as value in TMap

UE - Gameplay - Blueprint - Jun 15, 2017

When packaging with nativization if you have a widget as a value in a TMap, the package will not finish building. The TMap will throw an error during the Package process that reads: UnrealBuildToo ...

Crash Occurs when using the FreezeRendering Console Command in a Packaged Win64 Project

UE - Graphics Features - Jun 15, 2017

A crash occurs when entering the console command, 'Freezerendering' in a packaged Windows 64 bit project. The freezerendering command is used for debugging and performance purposes. An interesting ...

Set tracking origin has a 90 degree offset between Floor and Eye level

UE - Platform - XR - Jun 15, 2017

Set tracking origin has a 90 degree offset between Floor and Eye level. When switching the Setting for the Set Tracking Origin Node from Floor level to Eye level, there appears to be a 90 degree dif ...

Destructible mesh traces fail after switching collision response

UE - Simulation - Physics - Destruction - Jun 15, 2017

User reported issue on UDN, steps above and project attached. ...

[CrashReport] Access violation in UE4Editor_Engine!TOctree<TVolumeLightingSample<3>

UE - Graphics Features - Jun 14, 2017

This is a common crash in the 4.16 release. The callstack for the issue is essentially the same as [Link Removed], however that issue had confirmed repro steps and was verified fixed for 4.16.0. A ...

Removed component used in 'Get' results in load warning but not compile warning

UE - Gameplay - Blueprint - Jun 14, 2017

Our cooks recently started generating a warning like this in two blueprints - LogBlueprint:Warning: [HandEntry] 'Affordable' variable not found. Base class was probably changed. Opening the Bluepr ...

[CrashReport] Assertion on Mac in FCocoaRunLoopSource

UE - Platform - Apple - Jun 14, 2017

This is a common crash among Mac users in 4.16. It is spread out among many separate CrashGroups, with slight variations in Callstack. Some Example CrashGroups [Link Removed] [Link Removed] [Link ...

[CrashReport] Assertion failed: !IsLoading() in CollectGarbageInternal()

Tools - Jun 14, 2017

This is a common crash occurring for users in the 4.16 release. It is spread out across many different CrashGroups with slight variations in callstack. Users have not provided any descriptions whe ...

[CrashReport] UE4Editor_Renderer!FMaterialShader::VerifyExpressionAndShaderMaps() [shaderbaseclasses.cpp:148]

UE - Graphics Features - Jun 14, 2017

This is a common crash occurring in the 4.16 release. It is spread out across many different CrashGroups with slight variations in Callstack. Additional information is not available at this time. ...