When a gameplay tag is renamed, gains a prefix/suffix, or is changed the updates to the tag are not being reflected in blueprints where the value has already been stored. This occurs in the case of ...
Custom events cannot be overriden in child blueprints. The add event option is no longer available so as to override a custom event that was created in the parent. This appears to be a regression. ...
Auto (LOD#) text in the details panel of the static mesh viewer does not update to the current LOD being Shown. It always appears to show Auto (LOD0) ...
Sequence Thumbnails appear incorrect when containing Tracks with Spawned Actors. The actors do not always appear in the same position in the thumbnail as they do when opening the sequence. ...
This is a common Mac crash that has affected users since at least 4.14. Unfortunately users have not provided any descriptions of their actions when the crash occurred. ...
Level sequence becomes dirtied when opening other level sequences if the level sequence contains a track with a spawnable actor ...
This is a common crash in 4.16 and trending in the 4.17 previews. It can be reproduced by clicking on the name of a variable that remains listed in a Blueprint after the associated component has al ...
This is a trending crash in the 4.17 Preview. There was one occurrence of this callstack months ago in 4.15.1, but a number of recent ones in 4.17. User DescriptionsI was pressing cltr+z severl ti ...
This is a common cook crash affecting users in 4.16. It is possibly the same issue as described in [Link Removed] for past engine versions. Source Context 33 virtual void Serialize(void* ...
This is a common crash affecting users in 4.16 and the 4.17 Previews. The two descriptions provided by users say their crash occurred after updating their project from 4.13. User DescriptionsUpgra ...