Renaming an asset set to Sequencer's Payload causes the reference to be removed after restarting the editor.

UE - Anim - Sequencer - Sep 29, 2022

Renaming assets set to Sequencer's Payload will resolve the reference after restarting the editor. This is probably due to the fact that FemaleSceneEventPayloadVariable::Value is a String type. This ...

Exposed Niagara User Parameter Enums are displayed as Integers

UE - Niagara - Sep 29, 2022

(Note: all enums seem to fail when exposed as a user parameter and changing the exposed int does not impact the result of the simulation) Add a rigid mesh collision query di to a scratch module pe ...

Unable to delete actors in World Partition due to UFunction references

UE - World Creation - Worldbuilding Tools - World Partition - Sep 28, 2022

see description in [Link Removed] ...

Rename BP in Content Browser causes actor to not load in WP map

UE - World Creation - Worldbuilding Tools - World Partition - Sep 28, 2022

When trying to load the actor, the warning "Can't load actor guid from package" will show. In FWorldPartitionActorDesc::Load, it's unable to find the object: Package = LoadPackage(Package, *Ac ...

Content browser asset import:If importing only one asset, make sure it selected in the content browser

UE - Editor - Content Pipeline - Import and Export - Sep 27, 2022

Selecting the just imported asset will speed up workflow. Fix should be done for legacy and interchange importer ...

Crash when using fbx exporter multiple time in the same process

UE - Editor - Content Pipeline - Import and Export - Sep 27, 2022

The different fbx exporters do not cleanup the fbx sdk manager ...

Returning the value of a Transform as a String has a missing colon after Scale

UE - Gameplay - Sep 26, 2022

This is NOT a regression. Tested In //UE4/Release-4.27 at CL18319896 Printing an actor's transform as a string returns transform and rotation with a colon, but returns scale without. ...

Take recorder doesn't recording looping montage notify states correctly

UE - Anim - Runtime - Sep 26, 2022

Anim notifies in montages aren't recorded correctly. This seems to be because FAnimationRecorder::RecordNotifies doesnt handle it correctly. Reported by UDN. ...

Converting from possessable to spawnable with override instance data can cause the actor to shift

UE - Anim - Sequencer - Sep 23, 2022

Actors when converted to spawnables are given a transform track, and the default position of doesn't seem to be saved to the template for blueprint actors. Compare the above behavior to a static mes ...

Command buffer failure rates increased on iOS 15 devices compared to earlier iOS versions

UE - Rendering Architecture - RHI - Sep 23, 2022

There is a licensee report that command buffer failure rates on iOS 15 devices have increased compared to earlier iOS versions, and the issue may be related to foregrounding or backgrounding. ...