Renaming assets set to Sequencer's Payload will resolve the reference after restarting the editor. This is probably due to the fact that FemaleSceneEventPayloadVariable::Value is a String type. This ...
(Note: all enums seem to fail when exposed as a user parameter and changing the exposed int does not impact the result of the simulation) Add a rigid mesh collision query di to a scratch module pe ...
see description in [Link Removed] ...
When trying to load the actor, the warning "Can't load actor guid from package" will show. In FWorldPartitionActorDesc::Load, it's unable to find the object: Package = LoadPackage(Package, *Ac ...
Selecting the just imported asset will speed up workflow. Fix should be done for legacy and interchange importer ...
The different fbx exporters do not cleanup the fbx sdk manager ...
This is NOT a regression. Tested In //UE4/Release-4.27 at CL18319896 Printing an actor's transform as a string returns transform and rotation with a colon, but returns scale without. ...
Anim notifies in montages aren't recorded correctly. This seems to be because FAnimationRecorder::RecordNotifies doesnt handle it correctly. Reported by UDN. ...
Actors when converted to spawnables are given a transform track, and the default position of doesn't seem to be saved to the template for blueprint actors. Compare the above behavior to a static mes ...
There is a licensee report that command buffer failure rates on iOS 15 devices have increased compared to earlier iOS versions, and the issue may be related to foregrounding or backgrounding. ...