When using a gamepad (Tested with an X-box 360 Controller) if you press and hold a UMG button down and then use the D-pad or another form of movement the currently pressed widget component (In the t ...
A bug in UBT is preventing the authors of SkookumScript from submitting their 4.16 plugin to the marketplace. ...
When using World Position Offset and pushing verts of a mesh, cracks appear on the surface using WPO when deployed to an certain iOS devices. I used the Mobile Previewer to compare results to how t ...
Inconsistency in clickable widgets when a selection is held down . In this example the button widget reacts only once, while the combo box appears to repeatedly fire while the enter key is held ...
When attempting to get the NumPublicConnections or NumOpenPublicConnections, they are always returning 0 when using SteamOSS. ...
Widget does not completely fill the screen on hmd ...
The FVector::Normalize function states in its comment that if given a vector that is too small to be normalized, it will set it to 0,0,0 and return false. The function only returns false and does no ...
Selected option in combo box is not always fully in view. In the example the selected option (highlighted in yellow) can end up almost completely out of view when navigating through the options of t ...
Selected option does not scroll into view when opening a combo box for the first time. It will only scroll into view if the combo box is clicked more than once (a 2nd, 3rd, ect...) ...
Editor crashes on map reload, if an actor in the level is accessed by blutility get selection set. ...