Incorrect Tooltips for Crossfade By Param node

UE - Audio - Jan 12, 2023

Reproduced 3/3 times, issue also occurs in //UE5/Release-5.0 - CL 20979098 Binary. Confirmed NOT a Regression. ...

changing maps while AudioCapture component is attached to player causes engine to hang.

UE - Audio - Jan 3, 2023

Reproduced 3/3 times, issue does not occur in //UE5/Release-5.0 - CL 20979098 Binary. Confirmed Regression. A large amount of warnings are generated upon investigating project log. Here's a small e ...

Randomize Without Replacement resets to WithReplacement on Sound Cue Loop

UE - Audio - Dec 8, 2022

Reproduced 7/10 times. Issue also occurs in //UE5/Release-5.0 - CL 20979098 Binary. Confirmed NOT a Regression. ...

Randomizer in Sound Cue always picking first input on level load

UE - Audio - Dec 8, 2022

Reproduced 10/10 times. Issue also occurs in //UE5/Release-5.0 - CL 20979098 Binary. Confirmed NOT a Regression. None of these settings seemed to have any effect:Preselect at Level Load (Random nod ...

The square wave oscillator is silent in the modular synth component

UE - Audio - Nov 21, 2022

Reproduced 3/3 times. Issue does not occurs in //UE5/Release-5.0 - CL 20979098 Binary. Confirmed Regression. Note that Sound can be heard when Osc types are set to anything else besides Square, or ...

Soundscape Palettes with no playback conditions do not activate

UE - Audio - Nov 10, 2022

Soundscape Palettes with empty playback conditions fail to activate ...

[Impulse Response] - Opening an Impulse Response asset throws errors in the Output Log

UE - Audio - Nov 4, 2022

Errors are appearing in the log when opening an Impulse Response asset type. This does not occur in Release-5.0 and is a regression. Note: The IR appears to still work normally as part of a Submix E ...

Switching to very high sample rate audio device on XBox causes crash

UE - Audio - Nov 3, 2022

When switching to an audio device with an unsupportedly high sample rate on XBox, XAudio2System->CreateMasteringVoice will crash. Ideally, it would give a warning instead and swap to the null render ...

"Start Time" for sound play does not work on PS5

UE - Audio - Nov 2, 2022

The start time offset property in level sequence for audio track does not work on PS5. And the start time property in Play Sound BP node does not work, neither. ...

[Audio Gameplay Volumes] - Resonance Plugin Reverb Settings do not work on AGVs

UE - Audio - Oct 18, 2022

Resonance Reverb Effects are not working on Audio Gameplay Volumes. They are working on legacy Audio Volumes.  ...