Niagara Dynamic Parameters do not reflect layers in material instances.

UE - Rendering - Niagara - Jan 19, 2022

The names of dynamic parameters in material layers do not seem to update from material instances.  ...

Dependency tracking of external actors broken when using python

UE - LD & Art - World Building - OFPA & SCC Editor - Jan 19, 2022

Licensee reports dependency tracking using Python doesn't work with WP since it relies on external actors. ...

Deleting a Sync Marker created by an Animation modifier deletes all Sync Marks made by the Animation Modifier

UE - Anim - Jan 14, 2022

Using the delete key or context menu to delete a single sync marker created by an Animation Modifier deletes all sync markers created by the Animation Modifier. If all the markers are deleted, and ...

Adding a key to an Absolute transform section will accumulate an extra transform offset when a transform override is set on a sequence.

UE - Anim - Sequencer - Jan 13, 2022

The keyed transform value will have the origin offset applied to it when it should not be.  ...

Creating a function with parameter type TEnumAsByte<MyEnum> will crash while compiling

UE - Editor - Framework - Python - Jan 11, 2022

This is a regression.This does not affect UE5. Creating a function with parameter type TEnumAsByte<MyEnum> will crash while compiling. In 4.26 and UE5 the code compiles without issue, and the user ...

BulkDataManifest asset is non-deterministic

UE - Foundation - Core - Cooker - Jan 11, 2022

FPackageStoreBulkDataManifest:: Data ** is not sorted. It generates a difference, Here's a workaround void FPackageStoreBulkDataManifest::Save() { TUniquePtr<FArchive> BinArchive(IFileManager:: ...

ListView crashes when GlobalInvalidation is enabled.

UE - Editor - UI Systems - Slate - Jan 11, 2022

Reverting to the fix in [Link Removed] (CL#17788567) will avoid the crash. ...

EOS Voice plugin causes a crash after adding "DefaultPlatformService=EOS" to the DefaultEngine.ini then restarting the editor

Online - Voice - Jan 10, 2022

This is not a regression. Doesn't affect UE5. The editor crashes on start up after enabling EOS Voice Chat, and updating the .ini to include DefaultPlatformService=EOS. Removing DefaultPlatformServ ...

User INI settings should be able to load/save to/from iCloud on tvOS and optionally iOS.

UE - Platform - Mobile - Jan 10, 2022

UGameUserSettings just uses the ini file system and GameUserSettings to save/load user settings. on tvOS these files are not truly persistent and we should support loading GameUserSettings from iClo ...