IVideoRecordingSystem::EnableRecording call on Windows shifts viewport drawing position

Media Framework - May 12, 2022

The viewport is shifted by the IVideoRecordingSystem::SetRecording call. This problem occurs in play standalone mode and packaged build running as window mode. (not occur in fullscreen mode) The vie ...

External event dispatcher bindings are duplicated along with instances in the level editor.

UE - Gameplay - Blueprint - May 12, 2022

Event dispatchers (i.e. delegate property values) are currently copied to the new instance when users copy/paste/dupe actors. However, this means that if you have an instance whose dispatcher is dy ...

Actors on an axis and in multiple cells are not culling

UE - LD & Art - World Building - World Partition - May 12, 2022

Actors on an axis and in multiple cells are not culling as expected. ...

Editor queries source control for files outside the project or engine

UE - Platform - XR - May 12, 2022

When using SVN as SSP, the following warning will be output to the log LogContentStreaming: Texture pool size now 1000 MB LogSourceControl: Attempting "svn status --show-updates --verbose --xml "/ ...

GetMouseX returns stuttering value if ShowMouseCursor is enabled

UE - Editor - UI Systems - Slate - May 11, 2022

Showing the mouse cursor and holding down the left mouse button while dragging will cause the MouseX event to broadcast incorrect axis values.  ...

Retargeting Pose From Mesh Does Not Retarget With Source Mesh Component and Skeletal Mesh Variable Types

UE - Anim - Rigging - Retargeting - May 11, 2022

Occurs 5/5 times *Regression *does not occur: No Retargeting Pose From Mesh node in //UE4/Release-4.27.2. Retarget Pose From Mesh node does not retarget when used with Source Mesh Component and Sk ...

Changing a variable type inside of a Structure does not always reset it's value to the default value causing "Cannot parse value" error

UE - Gameplay - Blueprint Compiler - May 11, 2022

Changing a variable type inside of a Structure does not always reset it's default value causing "Cannot parse value" error. Upon changing the default value or adding another, different variable type ...

Creating a Packed Level Instance from an asset with a negative Scale Transform inverts normals

UE - LD & Art - World Building - Level Instances - May 11, 2022

Creating a Packed Level Instance from an asset with a negative Scale Transform inverts normals. Using Create Level Instance will not cause this to occur. ...

HLOD dialog is reporting a fatal error while trying to build HLODs in a level with a particular blueprint

UE - LD & Art - World Building - HLOD - May 11, 2022

Does not reproduce in //UE5/Main CL 20075312 HLOD dialog is reporting a fatal error while trying to build HLODs in a level with a particular blueprint the user created. HLODs build with out the blu ...