State Machine Variable Type Icons Display in the Color White

UE - Anim - Runtime - May 4, 2022

Occurs 5/5 times State machine variable type icons all display in the color white.  Regression does occur - tested in //UE4/Release-4.27.2 EGL Live @ CL18319896 ...

[AI] StateTree assets need to be compiled again when restarting the editor despite no changes.

UE - AI - StateTree - May 4, 2022

StateTree assets show that there are pending changes to compile when reloading the editor. This can also mean that state trees do not run logic for AI as noted in linked UDN thread. ...

[AI] GameplayDebugger does not show labels for EQS in editor.

UE - AI - Debugging - May 4, 2022

Gameplay Debugger is not drawing the labels associated with EQS query points inside the level. It does not show the scores, winner, or failed test (if applicable). ...

[Source Effect Chain][Blueprint] -Add Source Effect To Preset Chain Has No Effect

UE - Audio - May 4, 2022

Add Sound Effect to Preset Chain has no effect on the Source Effect Chain. [Link Removed] ...

Game Features plugin does not make plugin folder

UE - Gameplay - May 3, 2022

The Game Features plugin does not create a Plugins or a GameFeatures folder in the project location. This prevents a user from making a new Game Features (Content Only) and a Game Features (With C++ ...

Assertion failed: (Index >= 0) & (Index < ArrayNum) when importing large Alembic file

UE - Editor - Datasmith - Importer - May 3, 2022

Regression testing done on //UE4/Release-4.27.2 CL-18427296 and this issue did occur. [Link Removed] [Link Removed] Below is snips of customers description and proposed workaround:Importing alembi ...

Selecting other components after selecting a Spline Component's control point keeps the transform gizmo and functionality at the Spline Control point

UE - Gameplay - Blueprint Editor - May 3, 2022

Selecting other components after selecting a Spline Component's control point keeps the transform gizmo and functionality at the Spline Control point Repro Rate: 4/4 Tested this in //UE4/Release-4 ...

State Tree needs to be compiled again after reopening the Project

UE - AI - StateTree - May 3, 2022

It seems upon reopening a project with State Trees, they don't always keep their last compiled state or recompile when the project is loading up. Same issue occurred when I removed a Task from a Sta ...

Ragdoll Physics Assets Move Sporadically After Ragdoll Physics Event Invoked

UE - Simulation - Physics - Character - May 3, 2022

Occurs 3/3 times. Skeletal mesh with ragdoll physics applied exhibits sporadic motion after ragdoll physics is initiated.  Regression does occur: When tested in //UE4/Release-4.27.2 @ CL18319896 n ...

Custom data update crash - invalid memory when removing an instance from a UHierarchicalInstancedStaticMeshComponent

UE - LD & Art - World Building - HLOD - May 3, 2022

This is a race condition, did not crash with -onethread. Attached the collected threaded callstacks, although they look misaligned. Licensee has provided a suggested fix. ...