A Blueprint marked Dirty will appear in the Windows Task Bar with an asterisk beside its name. Saving this Blueprint will remove the Dirty flag, but the Task Bar will continue to show the BP as Dirt ...
A number of "stat commands" such as "stat memory" or "stat collision" are working when used but display the message "Command not recognized: stat memory" when entered. ...
If the user uses the feature to lock the viewport to an actor (such as a camera) and then tries to use the 'F' to Focus on another actor in the scene nothing will happen. The 'F' loses it's ability ...
The Color Picker is showing a difference in color space when toggling the sRGB setting, but the final resultant color is always the sRGB true color. ...
Locking a selected Actor in a Level keeps the Actor highlighted when selecting another Actor. ...
Moving an Actor using the Transform controls in the Details panel with Realtime disabled leaves the Widget in its initial location. Clicking off the Actor and then selecting it again restores the ...
Callstack: <CALLSTACK START> FTaskThread::ProcessTasksUntilQuit(int) Address = 0x1091943e5 (filename not found) [in UE4Editor-Core.dylib] RenderingThreadMain(FEvent*) Address = 0x10de37e4b (filena ...
When "End" is used to bring an actor to the closest surface below it, if that surface is another actor that is set to simulate physics the first actor will go inside the actor simulating physics rat ...
When creating a C++ project in the Unreal Project Browser without a compiler installed, the following message appears with an invalid link: "No compiler was found. In order to use a C++ template, y ...
Changing the packaging settings for a project in the Editor results in double entries in the .ini file for the project. This seems to have worked fine in 4.5.1 (CL 2336109). Found broken in 4.6.1 ( ...