FDisplayMetrics are calculated using the primary display resolution. This makes testing of safezone worst cases in anything but full screen impossible. ...
A licensee reported a crash happening when the engine shuts down. We determined it only occurred when invalidation panels are used, likely caused by a call to ClearChildren on a canvas panel in an i ...
When entering text into a node such as Print String, pressing +/- on the numpad will zoom the blueprint in and out. This does not occur on Windows or Mac. ...
Encountered a warning opening the Editor: LogStreaming:Warning: Failed to read file 'Common/RoundedSelection_16x.png' error. This error is not present in the current Live 4.14.3 Binary. ...
If the editor is launched and PIE is started with no controllers attached, attached two controllers with allow Player1 to receive input from the first controller but Player2 does not receive input f ...
Font rendering for some Japanese fonts is not working reliably, in terms of font height. In some cases, vertical truncation is happening, and in other cases font displays extra vertical space. ...
When FLinearColor is used inside slate code, the third vector value is ignored. This causes FLinearColor(1,1,1) to produce the same color as FLinearColor(1,1,0). This also causes FLinearColor::Blu ...
Font outlines render underneath the text, meaning that partially transparent text will allow the outline color to show through. This can be avoided by enabling Separate Fill Alpha. However, that opt ...
We don't currently multiply by the parent widget's color and opacity when calculating the color and opacity of a text block's outline. Since color and opacity are precalculated before the outline is ...