Console history in packaged game is not saved

UE - Foundation - Core - Jul 25, 2023

Console history is saved correctly in 5.1. The cause is input.ini in EnhancedInput and InputDebugging added in 5.2. Removing these files are a work around. ...

"stat llmassets" console command not recognised

UE - Foundation - Core - Jun 16, 2023

I am trying to use "stat llmassets" but it is not recognising the command. I have enabled LLM_ALLOW_ASSETS_TAGS and added -llmtagsets=assets to the commandline along with -llm, is there anything els ...

Editable FBox properties are not saved

UE - Foundation - Core - Feb 7, 2023

FBox properties in the editor are not being saved.  This appears to be a regression caused by CL# 21566516 that was missed due to there being no editable box types in the Epic codebase. ...

Python function unreal.AssetRegistry.get_assets_by_class is broken

UE - Foundation - Core - Nov 21, 2022

Repro Rate: 3/3 This issue was reproduced in //UE5/Release-5.1 at CL 23058290. This is confirmed to be a regression since the errors do not occur on the previous version and is regression tested o ...

No arm64 folder exists in plugins leading to an Error when packaging plugins

UE - Foundation - Core - Nov 16, 2022

Regression: Checked in UE5/Release-5.0, the folder is missing from the plugin as well. This issue appears to be a problem with packaging the plugin itself, rather than packaging a full project. Pac ...

SignedArchiveReader may request wrong number of chunk blocks

UE - Foundation - Core - Oct 25, 2022

This problem is caused by an incorrect calculation of the number of chunks in the read request. Here is the workaround applied by the licensee : int64 FSignedArchiveReader::PrecacheChunks(TArray<F ...

NormalizePackageNames() should interpret 'exclude developer folders' to also exclude packages in ExternalActors and ExternalObjects

UE - Foundation - Core - Oct 14, 2022

In NormalizePackageNames() (PackageUtilities.cpp), there is a PackageFilter parameter, which can be set to exclude developer packages (NORMALIZE_ExcludeDeveloperPackages). The code only checks the b ...

FPackageName::SearchForPackageOnDisk fails to find maps when using IOStore

UE - Foundation - Core - Sep 26, 2022

This bug was discovered by a user who tried changing level through the 'servertravel' console command (HandleServerTravelCommand).  Debugging shows that FindFilesAtPathInIndex won't return anything ...

Editor-only blueprints like WidgetBlueprint are not added to cooked asset registry class hierarchy

UE - Foundation - Core - Aug 10, 2022

Both the Asset Registry and Asset Manager look for all subclasses of UBlueprintCore and use that to search for blueprint classes and construct an inheritance hierarchy. This always works in editor b ...