When you connect a pin to a select node and determine the type of the wild card pins the other option pins do not have their literal populated. This occurs for enums where no option is select and n ...
Note those are not 100% repro steps they are what I remember doing. I've got this issue twice so far and both times I was editing a blueprint and switching between constructions script and event gr ...
When working within a collapsed graph, the Local Variables section of the Blueprint tab displays the name of the collapsed graph instead of the name of the function the Local Variables (and collapse ...
When duplicating or deleting a component whilst a point light is also a component within an Actor BP, the editor crashes. See callstack for info. This is a regression. Working: 4.15.2 Broken: 4.16 ...
The flow of execution, shown while debugging a blueprint, does not show for the execution pin that comes from the Input node of a collapsed graph. It shows for the rest of the graph. Regression?: N ...
Crash occurs when selecting a different type for a variable in the My Blueprint panel. The crash does not occur when doing this in the Details panel. This does not occur in UE4/Main. Similar to [ ...
Crash occurs when the user attempts to change the variable type by clicking on its icon in the My Blueprint panel. No crash occurs when trying this in the Details panel. This does not reproduce in ...
When a State machine is duplicated, all states inside of the state machine keep their original names. This causes duplicate names and selection issues. ...
Dragging and dropping a number of static mesh components should make them siblings, not children of one another in a random order. ...
When adding/removing pins on a Switch on Gameplay Tag Container node, it can cause a crash. There are multiple ways to get this to happen when deleting pins, the order given in the reproduction step ...