Data entry field for blueprint Array Add is uneditable until the Add is copy and pasted

UE - Gameplay - Blueprint Editor - Sep 5, 2016

Data entry field for blueprint Array Add is uneditable until the Add is copy and pasted, this also occurs if you add an array via right click Array and then link a variable to the array ...

Mouse is confined to the viewport when using a break point on an event

UE - Gameplay - Blueprint Editor - Aug 22, 2016

Mouse is confined to as area the size of the viewport when using a break point on an event. ...

Trying to diff previous versions of Blueprints using the Git plugin currently fails.

UE - Gameplay - Blueprint Editor - Aug 11, 2016

Diffing a Blueprint does not currently work when looking at previous commits. The diff appears to be looking at pointer files instead of the actual Blueprint files themselves. When using the Git LF ...

Accept Source on conflicted asset creates duplicate, renamed, blueprint asset and makes original unopenable

UE - Gameplay - Blueprint Editor - Aug 6, 2016

Accepting source for a conflicted blueprint asset in the merge tool currently creates a new asset *_3 and makes the original name asset unopenable. Found on: //UE4/Main CL-3079307 //UE4/Release-4. ...

Ensure breaking a link in anim blueprint Event Graph and then undoing

UE - Gameplay - Blueprint Editor - Jul 18, 2016

Ensure occurs when the user breaks a link in the animation blueprint's Event Graph and then undo's the action. I wasn't able to reproduce it in a class blueprint. ...

Flow indicators between sound cue links don't update unless the mouse cursor is moved

UE - Gameplay - Blueprint Editor - Jul 14, 2016

The orange flow indicator that appears won't update graphically if there is no user input so if you Play an audio cue and don't move your mouse you won't get realtime feedback of what is going in. ...

Minor graphical glitch can be seen momentarily when undoing and redoing Set Variable

UE - Gameplay - Blueprint Editor - Jun 15, 2016

A minor graphical glitch can be seen between the Event Begin Play and the Print string function when undoing and redoing the creation of a Set String Note This also occurs when doing an undo and r ...

Intermittent Crash in SGraphNode when saving

UE - Gameplay - Blueprint Editor - Apr 5, 2016

Licensee observed crash in SGraphNode after modifying comments on blueprint nodes and saving. Has seen similar crashes before, unable to figure out how to reproduce them. ...

Blueprint debug flow not shown for events triggered from FTicker

UE - Gameplay - Blueprint Editor - Mar 3, 2016

FTicker delegates don't invoke Blueprint wire highlighting when debugging in the editor. ...

"Diff Against Depo" Does not Display Changes to AI Controller Property

UE - Gameplay - Blueprint Editor - Mar 2, 2016

When using Diff Against Depot to see changes made to a file since it was last checked in, changes made to the AI Controller default property are not displayed under the defaults section. Found in ...