Reproduced 3/3 times, issue also occurs in //UE5/Release-5.0 - CL 20979098 Binary. Confirmed NOT a Regression. The repro steps are very specific for this; the core issue being that once the top lev ...
In the documentation page: [Level Instancing in Unreal Engine | Unreal Engine 5.0 Documentation|https://docs.unrealengine.com/5.0/en-US/level-instancing-in-unreal-engine/] it is mentioned that: [ ...
Reproduced 3/3 times. Issue also occurs in //UE5/Release-5.0 - CL 20979098 Binary. Confirmed NOT a Regression. ...
Selecting another level while the level is hidden cause the level moves to incorrect position. it occurs only when using world origin shift in world setting. ...
Outputs warning logs when transitioning to the World Partition level with OpenLevel. This only occurs in PIE, not in Standalone or Package builds. In PIE, it appears that the package failed to load ...
An assertion occurs when creating a New Level from the Levels window while it is pinned to the side bar. ...
Selecting actors in the Scene Outliner during a PIE session results in the EditorWorld copy of the actor being selected. This means that changes to the actor's properties don't reflect during that P ...
Generated from CrashReporter ...
In FEditorFileUtils::SaveCurrentLevel, we set the default return code as true (success) before checking validity of the current level or seeing if PromptToCheckoutLevels is successful. If we're unab ...