Transition Notifies are available for selection in Event Graph of the Character Blueprint even though, apparently, they only function in the Event Graph of the AnimBlueprint. ...
When adding a Text Render COmponent to an Actor Blueprint, updating the text in the Text Field will not update the Rendered Text until the Blueprint is Closed and Reopened. This is a regression fro ...
There is a fairly noticeable difference in color rendition between a 2D Side Scroller Paper2D project when in Editor or PIE compared to Standalone Game or the same sprite asset in a Blank UE4 Projec ...
Crash when Child Actor Component, that is set to Destroy Other Actor on overlap, overlaps Parent static mesh inside of the blueprint editor Crash Reporter: [Link Removed] ...
This is the same issue found in [Link Removed]. Foliage will not act as an occluder as expected with painted foliage. [Image Removed] Also reproduced in Main CL-2689138 ...
When using the Precomputed AO Map node to LERP between 2 Normals, only the A input into LERP will render out on the mesh. The Precomputed AO will work fine for Base Color LERPs Example: [Image Re ...
This user's project crashes on PIE after the Game Instance's parent has a wire disconnected, compiled, then reconnected. Possibly related to [Link Removed], but the call stack is slightly different. ...
When using a print string to print out changing values in a single line of execution. The result that is printed out is not always accurate. ...
User reports lag regardless of the Garbage Collection settings, EXCEPT: If the user changes settings to 3 then lag becomes more frequent (approximately every 3 seconds verses every 5 seconds.) *Wa ...
The Initial Modules appear to be clamped to a zero to 1 time frame since 4.8 was released. Projects that are converted from 4.7.6 will have correctly working particle systems, but adding a new part ...