MoviePipeline: HighRes Tiling feature crashes at high resolutions

UE - Anim - Sequencer - MRQ - Jan 4, 2023

If you run with -rdgimmediate -onethread you can get the callstack that indicates that MRQ is still attempting to allocate the full sized texture and not the individual tile size. ...

SetDisableRetargeting does NOT work correctly for packaged project

UE - Anim - Runtime - Jan 4, 2023

For example in cutscenes, the users use FBoneContainer::SetDisableRetargeting to temporarily use a specific shared animation without retargeting. But the function does not work correctly. We can fi ...

AdditionalPluginDirectories when set are not reflected in generated projects

UE - Foundation - Cpp Tools - UnrealBuildTool - Jan 3, 2023

Bug report viaUDN: We have some plugins that we'd like to share between projects, that we don't want to maintain multiple copies of. The AdditionalPluginsDirectories option for Project's solves tha ...

*.vcxproj commands do not include -Project parameter

UE - Foundation - Cpp Tools - UnrealBuildTool - Jan 3, 2023

In some cases, building a cpp target by only passing -Target= can select an undesired target to build. If -Project= is also passed when available that will ensure the correct target is built when du ...

changing maps while AudioCapture component is attached to player causes engine to hang.

UE - Audio - Jan 3, 2023

Reproduced 3/3 times, issue does not occur in //UE5/Release-5.0 - CL 20979098 Binary. Confirmed Regression. A large amount of warnings are generated upon investigating project log. Here's a small e ...

[Bink Audio] - Bink not playing back wave files with 8000Hz Sample Rate

RAD - Bink Audio - Jan 3, 2023

Wav files with 8000Hz sample rates can be imported into the editor, but fail to play with the Bink compression setting. PCM, ADPCM, and Vorbis work as expected. LogAudioDerivedData: Warning: Cooking ...

Certain options don't display in Context Sensitive search for Widget Blueprint until opening a regular Blueprint

UE - Gameplay - Blueprint Editor - Jan 3, 2023

Context Sensitive searches in Widget Blueprints is not working as expected in 5.1. I was able to reproduce this 4/4 times in 5.1, and confirmed that this issue is a regression as the search works as ...

Disabling Cast Static Shadows on Stationary Lights causes dynamic shadows to not render

UE - Graphics Features - Shadows - Jan 3, 2023

Regression: Tested in UE5/Release-5.1, this issue occurs as well. The shadows render properly for the sphere when Virtual Shadow Maps is set as the Shadow Method, as well as when Ray Traced Shadows ...

An added Static Mesh component with Mobility set to Static disappears at run time if the Actor is moved

UE - Gameplay - Blueprint - Jan 3, 2023

This is not a regression tested in //UE5/Release-5.0 CL20979098 An added Static Mesh component with Mobility set to Static disappears at run time if the Actor is moved. ...

Error packaging Android after disabling Vulkan Support

UE - Platform - Mobile - Jan 3, 2023

Regression: Tested in UE5/Release-5.0, this issue does not occur and is a regression. This issue occurs when packaging for Android ASTC, ETC2, and DXT. Packaging with Support Vulkan enabled results ...