Using Start Players as Spectators checkbox does not affect Player0

UE - Gameplay - May 20, 2015

When setting up a custom game mode blueprint, if the "Start Players as Spectators" checkbox is checked the first player loaded in PIE will not be in spectator mode. ...

When using seamless travel in combination with the console command "Server Travel LevelName" Event End play nodes do not get a chance to fire off

UE - Gameplay - May 20, 2015

Licensee was having trouble removing widgets from the viewport on End play in the HUD blueprint. They were using Seamless travel for their game mode and they were changing levels with the console co ...

VR preview Crashes for the Oculus Rift on 4.8 preview 3

UE - Platform - XR - May 20, 2015

If the User starts up the VR preview mode with an Oculus rift plugged in the editor will crash. ...

Bulk Edit via Property Matrix menu is not appeared for Materials in Content Browser on 4.8

UE - Editor - Content Pipeline - Content Browser - May 20, 2015

Bulk Edit via Property Matrix menu is not appeared for Materials in Content Browser on 4.8, but 4.7 can show and edit with Property Matrix. Screenshot: attached. ...

Zooming in UMG preview doesn't scale text block margin

UE - Editor - UI Systems - May 20, 2015

Zooming in UMG preview doesn't scale text block margin [Image Removed] [Image Removed] ...

Crash in Keep Simulation Changes

UE - Gameplay - Blueprint - May 20, 2015

Repro from the thread: compile the project of course open eTestMap.umap, and start Simulate wait for the AI characters to go to the Place Volume Actors still simulating, select the character that w ...

Adding impulse to a Static Mesh Component that is not the root of an Actor Blueprint does not replicate movement to the Client

UE - Networking - May 19, 2015

Adding impulse to a Static Mesh Component that is not the root of an Actor Blueprint does not replicate movement to the Client. Reproduced in 4.7.6, 4.8 Preview 3, and Main (//depot/UE4/Promotable- ...

The Top Down template TopDownController has Block Input enabled by default

Docs - Samples - May 19, 2015

The Top Down template TopDownController has Block Input enabled by default. This is potentially confusing for new users not aware of this difference. Note that due to [Link Removed], testing this r ...

Unable to Compile Actor Blueprint with Tilemap Component

UE - Gameplay - Paper2D - May 19, 2015

Unable to compile and edit the scale of a Tilemap Component as an Actor Blueprint after Importing a Tilemap and creating a Tile Map Asset within the content browser. There are also no details shown ...

Crash when Opening the Class Defaults or Class Settings Tab within an Actor Blueprint

UE - Gameplay - Blueprint - May 19, 2015

A crash occurs when attempting to open the 'Class Defaults' or 'Class Settings' tab of an Actor Blueprint. If the 'Details' tab is already open and you close it and attempt to reopen the options, th ...