DataTable with structures containing TArray and TMap keeps increasing memory while no rows are selected

UE - Editor - Workflow Systems - Apr 18, 2023

When using a DataTable based on a structure that includes TArray or TMap, if a row is not selected, the memory usage will continue to increase. This is because in SDetailsViewBase::Tick, ForceRefr ...

Trigger Delay Node Does Not Reset When Sent Another Trigger

UE - Audio - MetaSounds - Apr 17, 2023

Trigger Delay is not behaving as described in it's current tooltip, i.e. "Executes output trigger after the given delay time from the most recent execution of the input trigger." Namely, it is outpu ...

AbilityTask_PlayMontage will 'zombie' if Interrupted during BlendOut

UE - Gameplay - Gameplay Ability System - Apr 14, 2023

User reports: I've noticed a bug with PlayMontageAndWait There are 4 possible triggers when a Montage completes:OnCompletedOnBlendOutOnInterruptedOnCancelled Once OnBlendout has been triggere ...

Assert during HLOD Mesh Build with Degenerate Triangles in a Mirrored Mesh Instance

UE - Editor - Content Pipeline - Import and Export - Apr 14, 2023

Licensee reports an issue with MeshDescription indexing when reversing a degenerate triangle. ...

MaterialBaking LocalSpace Issue

UE - World Creation - Worldbuilding Tools - Merge Actor - Apr 14, 2023

See attached project for a good repro ...

Custom Transition Notification Events are not searchable in Find in Blueprint

UE - Anim - Gameplay - Apr 14, 2023

Custom Transition Notification Events in ABP's StateMachine are not searched. Therefore, users cannot search where a particular Custom Transition Notification Event is defined. ...

ReversedDepthOnlyIndexBuffer exported even when bEnableDepthOnlyIndexBuffer is false

UE - Graphics Features - Apr 14, 2023

ReversedDepthOnlyIndexBuffer is exported even when bEnableDepthOnlyIndexBuffer is false. It's likely an error and line 568 in StaticMesh.cpp should rather be ://if (!bEnableReversedIndexBuffer) <= ...