When launching on or opening a packaged UnrealMatch3 project GameCenter does not login for the paired account. This causes Leaderboards and Achievements to appear blank. Tested on iPhone6s_6240 OS: ...
Note: This does not occur when the nativization mode is set to "Inclusive" in the Project settings. Current workaround: Ensure that the ChildActor class is NOT a data-only Blueprint, by adding scri ...
Trying a Launch after every step shows that the problem occurs as soon as the GroomAssetSystem is added to Niagara. If the GroomAssetSystem is removed, the game launches fine (but the hair doesn't m ...
When the ExportAll window is opened, changing the file type filter and attempting to edit the chosen file field causes the editor to crash. ...
Edit: CrashReporter link: [Link Removed] When running the Session Frontend Profiler as a Live Data Preview and you open a Post Process material, the editor will crash to the desktop. Reproduced in ...
Changing the name of a channel inside of the channel mask parameter node results in a crash. ...
GoogleVR package for android crashes on startup with the following error:10-30 11:36:52.658: E/AndroidRuntime(12189): FATAL EXCEPTION: MainThread-UE4 10-30 11:36:52.658: E/AndroidRuntime(12189): Pr ...
Enabling Point Cloud support for AR plugin causes engine crash. Also crashes with LIDAR plugin enabled. Confirmed in MAIN 4.25 @ CL 10333042 ...
Launch On crashes on a Android devices if networking is disabled. This used to work and should not crash. ...
While running regression pass, found that UnrealMatch3 hits an ensure when user selects to Launch on to iOS device. LogOutputDevice:Error: The ini file '../../../UnrealMatch3/Saved/Config/IOS/Device ...