The issue was reproduced when building a minimap for an open world level with no Actors with "Is Spatially Loaded" enabled. Placing additional Actors with "Is Spatially Loaded" enabled in the level ...
When using a controller to navigate/ interaction with UI it appears that the "Skip Assigning Gamepad to Player 1" option is not taken into account when assigning input for UI. ...
WPO does not accept TextureParameter2D nodes when deployed to High End Mobile. The interesting thing is that all other inputs accept Param2D, so it is not entirely clear why WPO is not working. If ...
In Persona, moving a socket around is not affected by any changes to snapping (scale or size). Rotation is affected however. This is similar to [Link Removed], but according to James Golding there ...
When the material order of embedded fbx LOD change differently in LOD 0 and LOD 1, the LOD 1 is wrongly assign when re-importing. ...
Flipping faces on a brush affects all other brushes Subtractive brushes will have their internal faces show if enough additive brush faces are flipped. If the faces of a subtractive brush are flip ...
Lower framerates directly affect the velocity of a character's movement if that velocity is provided by another source. ...
A user's project crashes when a level is opened 5 or more times ...
Projects using Open Level (blueprints) or ServerTravel (in C++) will crash the application once it's open on a device using Gear VR Mode. 10-05 18:01:46.451: A/art(19619): sart/runtime/check_jni.cc ...
Found on: //UE4/Dev-VR CL-2967563 Screen percentage post process volumes affect rendering on the OSVR. It also renders incorrectly when affected. The incorrect effect has been logged as [Link Remo ...