The priority display does not correctly reflect the set priorities of sounds when they are not being attenuated or when Bypass Volume Scale for Priority is Enabled. If a sound is attenuated and scal ...
-Morph target cycles through all values instead of only alternating between 1 and -1 -Couldn't reproduce in 4.17 -attached a test morph target asset Link to example video from user: [Link Removed] ...
LODBias causes landscape component to stop rendering if set >0 and Forced LOD set to -1. NOTE If Forced LOD is set to 0, the component renders correctly. ...
Animations are looped incorrectly when using an animation blueprint and a rate scale other than 1.0 in Sequencer. ...
Actors destroyed are set to 0,0,0 for one frame, which causes collision temporarily before they are completely removed. This only occurs on objects that are attached to a component using the attach ...
Setting the lifetime for one of the visual debug helpers (a sphere was used in the repro, but the results should be similar for any of the debug helpers) to a value of 0 or less should make the debu ...
When a blueprint's component hierarchy is changed by changing a child component's mobility value to Static while deleting its parent component which has Movable mobility, levels saved with an outdat ...
UDN: [Link Removed] A UDN customer has observed that their cooked materials have doubled in asset size going from 5.1 to 5.2. We need to investigate this is only a local issue on their side and no ...
This is not a regression tested in //UE5/Release-5.0 CL22491701 Collapsing an Event with 1 connected node and 1 unconnected node to a function results in Both nodes being connected in the function ...
When using the Trigger Route node, if Value 0 is a non-zero value and Value 1 is a zero value, the output "pops" on set. [Link Removed] ...