Occasional 1-frame UMG render data corruption on Metal

UE - Graphics Features - May 10, 2016

Search Field within Blueprint Graphs lose focus after Right-Clicking on Mac and Linux

UE - Platform - Apple - Apr 3, 2016

The search field within blueprints loses focus after right-clicking in an empty space in the graphs. I checked to make sure this was not a universal issue, and it is indeed platform specific with t ...

TRACKS: Modifying an animated actor with no keys doesn't update the defaults.

UE - Anim - Sequencer - Feb 24, 2016

When modifying the transform or properties of an animated object with no keys, the default values for the animation tracks should be updated. ...

Cull Distance Volumes not functioning while in Viewport

UE - Graphics Features - Jan 7, 2016

Static Meshes are not being visibly culled within the bounds of a Cull Distance Volume, until the user presses Play in Editor. I attempted to locate a visualizer or show flag within the viewport or ...

Restore Open Asset Tabs on Restart Becomes Unselected upon Restart

Tools - Jan 5, 2016

Although Asset Tabs will be restored, the option to "Restore Open Asset Tabs on Restart" in the Editor Preferences becomes unchecked after a crash thus causing the user to remember to select it afte ...

Particles: SetFloatParameter not always having an effect

UE - Graphics Features - Oct 7, 2015

A licensee is trying to use Distribution Float Particle Parameters for the Noise properties of a Beam Particle. When trying to change these parameters in a Blueprint, some work, others don't. When ...

Copying/pasting an element in an array of EditInlineNew objects results in a reference to the original element being created instead of a reference to a new copy of that element.

Tools - Aug 20, 2015

When duplicating an element of an array of EditInlineNew UObjects, a reference to the duplicated element is created instead of creating a new UObject that duplicates the initial element's properties ...

Static meshes aren't outlined when selected in Preview Rendering HTML5

UE - Platform - Mobile - Aug 3, 2015

When previewing Mobile rendering in the viewport, the outline around static meshes isn't rendered. This does not occur with BSP. ...

Unable to Compile Actor Blueprint with Tilemap Component

UE - Gameplay - Paper2D - May 19, 2015

Unable to compile and edit the scale of a Tilemap Component as an Actor Blueprint after Importing a Tilemap and creating a Tile Map Asset within the content browser. There are also no details shown ...

Dynamic Parameters do not function in Beam Emitters

UE - Graphics Features - Apr 10, 2015

Transfered Issue from TTP # 298314, originally opened in TTP on 6/3/2013 and updated with Answerhub post information on 5/18/2014 Dynamic Parameters cannot be used with a Beam Emitter, they pass no ...