Event not saved correctly when duplicating Level Sequence

UE - Anim - Sequencer - Nov 21, 2019

This issue is similar to [Link Removed]. But I tested the shelve 10164190 mentioned in the comments. It didn't work. ...

Unexpected Phat constraint skeleton tree search behavior

UE - Simulation - Physics - Nov 14, 2019

The skeleton tree search does not search for constraints based off of their full displayed name in the tree. Only their second bone name is used when filtering (despite portions of their full name s ...

FClothingSectionData::IsValid is not marked const

UE - Simulation - Physics - Character - Nov 13, 2019

FClothingSectionData::IsValid() is not marked const. ...

The color picker stops working after changing the color once on a color property on a component

UE - Editor - UI Systems - Slate - Nov 13, 2019

Changing the color on a component property via the color picker will cause the picker to stop working until it's closed and reopened. This occurs because a property change event is sent out, and the ...

Duplicating inherited variables in the MyBlueprint panel doesn't copy data from the old variable to the new variable

UE - Gameplay - Blueprint Editor - Nov 12, 2019

Duplicating inherited Blueprint variables should copy the data from the original variable to the duplicated variable. ...

BaryCentric comparison inaccuracies

UE - LD & Modeling - Modeling Tools - Mesh Editing - Nov 12, 2019

A user reported FMath::SegmentTriangleIntersection returning false negatives, seemingly due the results of FMath::ComputeBaryCentric2D being checked with strict inequality as opposed to non-strict i ...

EQS Overlap test no longer recognizes custom Collision Object Channel

UE - AI - Nov 12, 2019

Environment Queries Ignore tests for Custom Collision Object Overlaps. Note: The expected behavior seems to have worked in 4.21, After following the steps to reproduce, I can verify a successful de ...

NDisplay hangs and stops responding on cluster event send

UE - Virtual Production - nDisplay - Nov 12, 2019

"The test event is set up using the default CE port, but every time an event is sent through the launcher the display receives the input and processes it, however the launcher will "hang" and stop ...

Update DefaultEngine.ini file when open project settings tab.

Tools - Nov 12, 2019

There are no changes to the parameters in the .ini file, just the file has been updated. Source control becomes dirty by re-saving the file.  ...

Vector Field Initial Rotation will always have the same initial rotations for each emitter instance

UE - Niagara - Nov 11, 2019

The Vector Field Initial rotation module will have the same rotation for all instances of the same emitter. This is a regression from 4.22. ...