Looks like this can occur with motion blur off aswell, so likely it's a TAA motion vector issue. Similar issue occurs in UE5 (see [Link Removed]) ...
Video of the issue here - [Link Removed] ...
The following is posted from the user who submitted this issue: We noticed a crash happening in a certain area of our game, and the debugger showed it appeared to be attempting to free an invalid m ...
See the licensee discussion for details discussed with [Link Removed] ...
Looks like it's a resource state tracking assert issue on the resource. ...
Please note, during this repro, when I attempted to change the colour of the layer_inst using the colour wheel, it would not save the updated colour. This may be a separate bug. ...
It is working correctly in 4.25.4. In 4.26.2, it is not working. It is also not working in UE4main 16382403. ...
When adjusting the scroll bar in the Visual Logger window, the editor freezes up. There is no callstack provided in the logs. The only way to close the editor at that point is to close it through th ...
When setting the Kill Particles boolean of an emitter in a Niagara System to true, the editor crashes. So far, I've only been able to reproduce the issue with the NS_EH_KP system that a user provide ...