Virtual Scouting Interactor / VR Scouting Tools Menus appear Black when using real-world lighting values (i.e. 70k lux)

UE - Virtual Production - Tools - VR Scouting - Sep 27, 2021

The Virtual Scouting tools appear black in scenes using real-world physical lighting values due to their UI Material Domain since they do not have an emissive channel and do not accommodate viewport ...

EHMDTrackingOrigin Enum isn't used correctly

UE - Platform - XR - Sep 27, 2021

Is this a bug with OpenXR tracking in OpenXRHMD.h:145? virtual void SetTrackingOrigin(EHMDTrackingOrigin::Type NewOrigin) override { TrackingSpaceType = (NewOrigin == EHMDTrackingOrigin::Floor ...

Deleting the first instanced subobject entry from a Blueprint map or set variable's default value can result in an editor crash.

UE - Gameplay - Blueprint Compiler - Sep 27, 2021

Deleting the first instanced subobject entry from a default value for a map or set variable can result in accessing an incorrect subobject for the element's value during reinstancing, which can then ...

iPhonePackager code signature not supported by iOS 15

UE - Platform - Mobile - Sep 27, 2021

Asset Manager settings that worked in 4.26 now have extra invisible broken types

UE - Foundation - Core - Cooker - Sep 23, 2021

For 4.27/5.0 (as part of [Link Removed]) we changed the asset manager's settings to be a key-indexed config array which gives more safety with removing entries via the UI. However, this actually bro ...

Planar Reflection Inverted surface

UE - Graphics Features - Sep 23, 2021

Also worth noting the editor slowed significantly with the planar reflection in the scene. Regression checked in //UE4/Release-4.26.2 CL15973114 and the issue does not reproduce there ...

Height fog removed in split screen when player1 is facing the opposite direction.

UE - Graphics Features - Sep 23, 2021

Please see the UDN for a potential fix/workaround description. ...

GI bounces missing from static SkyLight.

UE - Graphics Features - Sep 23, 2021

Potentially missing lightmass path for skylight that needs to imitate the static directional light GI solution. ...