I checked the c.haos code quickly. I think it caused by the function "bool FInitBodiesHelperBase::CreateShapesAndActors()". In this function, the CreateActor_AssumesLocked function will ignore the s ...
Cloth LOD Index is changed only during the mesh is on the screen. LOD Index is set to 0 at spawning, so clothing simulation runs as minimum LOD level until the mesh is in the field of view. It's no ...
The cloth debug materials are causing a slower opening of the editor. Would be better done at plugin initialization time. ...
When exiting a packaged project with the Bink Media plugin enabled, a fatal error is shown. This does not occur in packaged projects without the Bink Media plugin enabled. The Bink Media plugin doe ...