I checked the c.haos code quickly. I think it caused by the function "bool FInitBodiesHelperBase::CreateShapesAndActors()". In this function, the CreateActor_AssumesLocked function will ignore the scale information, and the CreateShapes_AssumesLocked function will use the scale information by GetFinalScaled. And the negative scale will make the shape mirrored.
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-142739 in the post.
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Component | UE - Simulation - Physics |
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Affects Versions | 4.27-chaos, 5.0 |
Target Fix | 5.0 |
Created | Feb 15, 2022 |
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Resolved | Mar 11, 2022 |
Updated | Jan 25, 2023 |