Possible incorrect logical operator used in if statement in OnlineSessionInterfaceNull.cpp

UE - Networking - Dec 31, 2014

A user pointed out a possible mistaken use of the && operator instead of the || operator in an if statement in source code. In the FOnlineSessionNull::GetResolvedConnectString() function in OnlineSe ...

Incorrect tooltip comment for the ConeHalfAngle property in BTDecorator_ConeCheck.h

UE - AI - Dec 31, 2014

The comment (and resulting tooltip in the Editor) for the ConeHalfAngle property in BTDecorator_ConeCheck.h does not appear to be correct. The property seems to be controlling the angular size of th ...

Changing project settings in the Editor can result in duplicate entries in the project's .ini files.

Tools - Dec 30, 2014

Changing the packaging settings for a project in the Editor results in double entries in the .ini file for the project. This seems to have worked fine in 4.5.1 (CL 2336109). Found broken in 4.6.1 ( ...

Changing a Media Player asset from Stream Mode: FromURL to From Memory crashes the editor

Tools - Dec 30, 2014

Changing a Media Player asset from Stream Mode: FromURL to From Memory crashes the editor. In 4.8, the editor crashes immediately upon changing that value, with no crash report. In 4.6 and 4.7 Pre ...

A Pass-by-Reference function input cannot accept a reference to Self

UE - Gameplay - Blueprint - Dec 30, 2014

A Pass-by-Reference function input cannot accept a reference to Self. Workaround: Cast from Self to the desired class and use that for the function's input. ...

Slight delay when switching between UMG buttons on Mac

UE - Editor - UI Systems - Dec 30, 2014

There is a slight delay when clicking between two different UMG buttons on Mac. Tested on OSX 10.10.1. There also appears to be a flicker on the Menu Bar. ...

Delete Unused Variables deletes variables used in Child Blueprints

UE - Gameplay - Blueprint - Dec 30, 2014

[NickW] Should perform a search in children, at least warn if this will break children. — Delete Unused Variables deletes variables used in Child Blueprints. Note: Not only child blueprints. If ...

An error message in DataTable.cpp does not correctly output the value of a variable.

UE - Gameplay - Dec 30, 2014

An error message in DataTable.cpp is intended to display the value of an int32 variable, but instead outputs "%d". ...

Editing multiple Math Expressions will crash the editor

UE - Gameplay - Blueprint - Dec 30, 2014

Editing multiple Math Expressions will crash the editor. ...

Destructible created in PhysXlabs will clear materials when a chunk parameter is selected

UE - Simulation - Physics - Destruction - Dec 30, 2014

DESCRIPTION: The materials are cleared from a destructible that is created in PhysX Labs when a chunk in any of the depths is selected and if any of the chunk parameters are set to true. ATTACHED: ...