Preview Mesh does not disappear after releasing the Keyboard Shortcut

UE - Editor - Workflow Systems - Nov 9, 2022

This is a regression. Tested in //UE5/Release-5.0 CL20979098 Preview Mesh does not disappear after releasing the Keyboard Shortcut as expected. The Mesh remains until the editor is restarted or ano ...

APlayerController::IsPlayerMuted no longer supported on clients

UE - Online - Nov 9, 2022

Recent changes to the player controller's mute functions have resulted in the MuteList not being updated on clients, and instead APlayerController::ClientMutePlayer now just directly calls MuteRemot ...

Can't update thumbnail of Texture 2D Array asset when upate source texture resource.

UE - Editor - Content Pipeline - Datasmith - Nov 9, 2022

Texture2DArray asset thumbnails are not reflected when the source file texture is changed. Once a Texture2DArray asset is opened and loaded, the thumbnail will follow any subsequent source file upda ...

InPartialBunch can cause crash in FNetBitReader::CountMemory during memreport

UE - Networking - Nov 9, 2022

An actor channel's InPartialBunch won't be deleted and cleared until a new partial bunch is received. This can result in a situation where memreport counts the memory for an old InPartialBunch and i ...

FMath::Eval ignores groupings while solving

UE - Foundation - Nov 8, 2022

This is not a regression. Tested in //UE5/Release-5.0 CL20979098 FMath::Eval ignores groupings while solving problems. This has caused some confusion with users who are expecting the groupings to b ...

Inherited UserWidgets can't create animations that bind to widgets on their parent's WidgetTree

UE - Editor - UI Systems - UMG - Nov 7, 2022

Animating an inherited widget from a child UserWidget class appears to work, but the bindings don't resolve properly and the animation is null at runtime. This workflow should either be supported, o ...

Landscapes cause Vulkan crash related to GRHISupportsAttachmentVariableRateShading

UE - Rendering Architecture - RHI - Nov 7, 2022

Binary (Installed Build)//UE5/Release-5.1 @CL22986940 I encountered this same crash when creating a landscape twice, but was not able to consistently reproduce it with those steps. I figured out th ...

[Audio Synesthesia] - Setting a Synesthesia NRT's settings to None crashes editor

UE - Audio - Nov 7, 2022

Setting an Audio Analysers NRT settings to None crashes the editor. Assertion failed: nullptr != LoudnessSettings [File:D:\SMoyls_UE5_Release-5.1\Engine\Plugins\Runtime\AudioSynesthesia\Source\Audio ...

UMG: Drag-drop widgets get stuck at (0, 0)

UE - Editor - UI Systems - UMG - Nov 7, 2022

Reported on the dev forum, drag-drop widget is broken in the 5.1 Preview.https://forums.unrealengine.com/t/unreal-engine-5-1-preview/662523/221 Anyone else having problems with UUserWidget::SetPosi ...