This is a common crash occurring in the 4.17 release. Users have not provided any descriptions of their actions when the crash occurred. Source Context 72 float FAnimNotifyEvent::GetDurati ...
Indirect lighting samples were not made correctly when building lighting with umap duplicated via the content browser and registering both source and destination as sublevels in one map. ...
When the Mobile Previewer loads, the Safe Zone widget is not working properly at startup, and requires a window resize to update to the correct Safe Zone. ...
With ray tracing turned on, clicking on the isolate material option next to a material slot on a skeletal mesh with more than one material slot, causes the editor to crash. Found in 4.22 CL# 7053647 ...
When setting both IndexBuffers to False the Editor will crash when attempting to use Fullscreen mode with F11. ...
This was on an Nvidia Macbook Pro. Doesnt crash on an AMD iMac. ...
Licensee reported that is caused by missing ECVF_RenderThreadSafe flag in these console variable definitions. r.RayTracing.Shadows r.RayTracing.AmbientOcclusion r.RayTracing.Reflections Here is a ...
In raytracing enabled, When loading a sublevel containing landscape with LoadStreamLevel function following error is shown. Assertion failed: Pair != nullptr [Link Removed] [Line: 584] Licensee re ...
Adding the d3d10 command line argument to a package project results in a crash. This worked normally in 4.21 and below. ...