Crash when Deleting Variable from Blueprint Struct

UE - Gameplay - May 23, 2019

The Editor will crash when attempting to delete a variable from a Blueprint struct. This crash does not seem to happen if save the map with the actor in it. ...

Crash when save the blueprint function variable that set the StringTable asset

UE - Foundation - Core - Apr 17, 2019

This issue doesn't crash in 4.21. It is rewritten as GIsSavingPackage = true in UPackage::(Save() when Blueprint is saved, but it's rewritten as false in 4.21. Workaround Do not set the String Tab ...

Crash compiling a blueprint after changing a Text variable to String, while the Details panel are visible

UE - Gameplay - Blueprint Editor - Jul 29, 2020

Crash occurs when the user changes a Text variable to a String while the Details panel is displaying its properties, and then compiling. Crash does not seem to occur if the Details are not visible. ...

Crash hovering mouse over User Defined Struct array variable on Widget Blueprint breakpoint

UE - Gameplay - Blueprint - Jan 22, 2020

Looks a crash caused by an access violation when trying to export text from the property for the tooltip. Seems to be limited to arrays of user defined structs and the Widget Blueprint editor. ...

Struct crashes when switching variable types while the default values are being shown

Tools - Jan 11, 2016

If the user switches between two variable types in a struct while the default values are being shown then the editor will crash ...

Crash when placing a native UserWidget in a panel within another UserWidget

UE - Editor - UI Systems - Oct 7, 2019

The engine crashes when trying to initialize a native UserWidget within another widget. This happens because UUserWidget::GetSlotNames gets called before the widget tree is initialized, and we don't ...

Crash when resetting asset import data in static mesh editor

UE - Editor - Content Pipeline - Import and Export - Nov 29, 2019

Unable to save Blueprint Function Library if it references a string table entry

UE - Editor - UI Systems - Localization - Apr 4, 2019

Regression. Function library saving crashes if it references to a string table entry. ...

EditConditionHides on Member of struct, that is in Array, causes Assertion Failed when clearing Array in Data Table

UE - Editor - Nov 23, 2022

Reproduced 3/3 times. Issue also occurs in //UE5/Release-5.0 - CL 20979098 Binary. Confirmed NOT a Regression. ...

[Sound Cue][Open World] - Crash when creating a Sound cue from an Ambient Sound actor on an Open World map

UE - World Creation - Worldbuilding Tools - OFPA - Apr 18, 2022

When trying to recreate an issue that resulted in [Link Removed], I came across this call stack.   Regression testing done in //UE4/Release-4.27.2 CL-18427296 and this issue did NOT happen. ...