[CrashReport] Crash on Mac related to editor close

UE - Platform - Apple - Jun 6, 2017

This is a long-standing Mac crash that occurs with low frequency, but has affected more than 500 users since it started (possibly in the 4.11 release) It has recently been experienced internally by ...

Actor Sequence Component Not Working While Playing in Standalone

UE - Anim - Sequencer - Jun 6, 2017

When using an Actor Sequence Component in an actor blueprint, the sequence will not play in Standalone. In the test, a cube was used and was increasing its scale using the sequence. When playing in ...

Memory leak in Sequencer graph editor with a lot of keys

UE - Anim - Sequencer - Jun 5, 2017

Memory leak in Sequencer graph editor with a lot of keys ...

Inconsistency when dragging a sequence into a Master Sequence

UE - Anim - Sequencer - May 31, 2017

Inconsistency when dragging a sequence into a Master Sequence ...

Green reflections with SSR while Rendering Sequence without Separate Process

UE - Anim - Sequencer - May 26, 2017

Green reflections with SSR while Rendering Sequence without Separate Process. Note: I've tested in Editor Window (not rendering) with Cinematic Scalability and Cinematic Mode enabled. Does not re ...

World Outliner selection does not update transform widget location during play

Tools - May 23, 2017

World Outliner selection does not update transform widget location during play. This issue can be easily fixed simply by reselecting the object, this issue only affects the first time the object is ...

Noticeable Audio Pop when Opening a New Level after Spawning and Playing a Sound with Volume Multiplayer at 0.0

UE - Audio - May 18, 2017

A licensee is reporting an audible pop when transitioning between levels with a sound spawned and playing at volume multiplier of 0.0. The original report was a discrepancy between the old audio en ...

CMake projects don't set the expected compiler or debugger settings

UE - Platform - Linux - May 17, 2017

Generate a CMake project Open in CLion and see that the default compiler and debugger are not set making them the system defaults. This is a quality of life issue that would clarify things. ...

BokehDOFRecombine Incurs Cost Even While DOF Is Not Enabled

UE - Graphics Features - May 17, 2017

While separate translucency is enabled DOFRecombine will incur a cost even when not using DOF (Scale of 0 or blur size of 0). Maybe we can check to see if those values are == 0 (meaning DOF is effec ...

GetOverlappingActors/Components ignore physics actors spawned in with zero movement

OLD - Anim - May 15, 2017

GetOverlappingActors/Components ignore physics actors spawned in with zero movement. This only effects actors where the root is the DefaultSceneRoot and not the Static Mesh Component. User Descript ...