Crash Occurs When Creating Pose Asset from an Animation in Persona

OLD - Anim - Feb 1, 2018

Engine crashes when creating a new pose asset in persona using the Create Asset option -Tested with walk, idle, and run anims -Didn't crash only once out of the several times tested with the Third ...

Crash Occurs When Simulating in Editor and Copying Camera Key in One Sequence Then Opening a Second Sequence

UE - Anim - Sequencer - Jan 30, 2018

-When opening a sequence while simulating in editor and copying a key and changing sequences leads to a crash -Does not proved callstack - but one is available in the UDN link (See SequencerCrashB) ...

Crash Occurs When Opening a Second Sequence After Altering the First While Simulating in Editor

UE - Anim - Sequencer - Jan 30, 2018

-When opening a second sequence after altering the one prior(locking and unlocking the camera) while simulating in the editor, leads to a crash -Did not occur in 4.19 Preview 1 -As for the link to ...

Optimization Viewmode Quad Overdraw Remains on Screen After Switching to Stationary Light Overlap

UE - Graphics Features - Jan 29, 2018

The optimization view mode 'Quad Overdraw' image is not properly cleaned up when switching directly to 'Stationary Light Overlap' view mode. See attached images.  ...

[CrashReport] UE4Editor_Engine!FExpressionInput::Connect() [materialshared.cpp:129]

UE - Graphics Features - Jan 26, 2018

User comment from crash group:Saving a material layer blend asset. ...

FScreenSpaceData in Material Custom Expression Does Not Work in 4.19p2

UE - Graphics Features - Jan 26, 2018

When creating a Post Process material in 4.19 with a Custom expression that uses FScreenSpaceData, material editor is unable to compile, and material renders incorrectly. This does not happen in 4.1 ...

Ensure condition failed / Crash on BP Compile after adding variable

UE - Gameplay - Blueprint Compiler - Jan 26, 2018

Crash when compiling BP (containing user defined struct + object reference) after adding variable. ...

Korean text in Japanese Editor properties

UE - Editor - UI Systems - Localization - Jan 26, 2018

In 4.19 Preview 2, Project settings menu has Korean even when running the editor in Japanese. This is a regression ...

Enabling "Include app-local prerequisites" does not work - Causes errors or warnings

UE - Foundation - Core - Jan 25, 2018

Enabling the "Include app-local prerequisites" causes errors or warnings to appear when packaging. 4.17 error:Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exce ...