Default Value elements in a variable array inside a Game Instance Blueprint collapses after anything is entered

Tools - Jul 16, 2015

Default Value elements in a variable array inside a Game Instance Blueprint collapses after anything is entered. This does not occur in other Blueprint classes. Additional actions that will collaps ...

Child actors cannot be recognized as children of parent actor within parent blueprint

UE - Gameplay - Blueprint - Jul 16, 2015

Parent blueprints do not recognize child class actors as the same type as the initial parent blueprint. This makes it difficult to create a master blueprint for spawning/ai control/etc. ...

Setting the Camera Modifier to 'None' crashes the editor

UE - Gameplay - Jul 14, 2015

The PlayerCameraManager will cause the engine to crash if you set the first element to 'none' under the Camera Modifier. ...

Camera Rotation Stays locked in Place after Ejecting the Player Controller

Tools - Jul 14, 2015

Camera Rotation Stays locked in place after Ejecting the Player Controller so that even when PIE is stopped the camera position stays locked in it's rotated position rather than returning back to no ...

Pawns using Floating Pawn Movement will teleport to the location specified in Move To Location

UE - AI - Jul 14, 2015

Pawns using Floating Pawn Movement will teleport to the location specified in Move To Location. From fix CL 2619989: "Fixed FloatingPawnMovement component's issue when controlling AI pawn. Basicall ...

Calling Open Level causes editor to freeze or crash

UE - Gameplay - Jul 14, 2015

If the Open Level node is called on a persistent level Whttp://crashreporter/Crashes/Show/1838504 then the editor will freeze is the call is made through code or crash if done through blueprints. C ...

Clicking the tutorial button in the Blueprint editor while the tutorial alert in the main editor is still displayed will crash the editor

Tools - Jul 13, 2015

Clicking the tutorial button in the Blueprint editor while the tutorial alert in the main editor is still displayed will crash the editor. Reproduced in 4.8.1 and Main (//depot/UE4/Promoted-CL-2605 ...

Function calls inside destructor are not called when expected.

UE - Gameplay - Blueprint - Jul 13, 2015

Functions called in the destructor are not being called properly. Setting a call to AddOnScreenDebugMessage is displayed at the start of PIE rather than when the actor's destroy is called. ...

Server Travel from Map A to Map B then back to Map A will crash on exiting PIE

UE - Gameplay - Jul 10, 2015

Server Travel from Map A to Map B then back to Map A will crash on exiting PIE. Generates different call stacks between 4.8.1 and Main. Crash Reporter: 4.8.1: [Link Removed] Main: [Link Removed] ...

Editing a blueprint from a hidden streamed level can reset all actor transforms

UE - Gameplay - Blueprint - Jul 9, 2015

When editing an actor blueprint that's inside of a hidden streamed level, the blueprint actor transform will reset to 0,0,0. There is a video that's attached to the AnswerHub post which is very use ...