Delegate fixup doesn't work when bound functions are not in the current BP

UE - Gameplay - Blueprint - Mar 11, 2022

When BP functions are bound to native delegates with float parameters, we perform fixup on the BP functions such that their float parameters are converted from double precision to single precision. ...

SceneTexture:WorldNormal causes decal to ignore Emissive Color

UE - Rendering Architecture - Materials - Mar 11, 2022

SceneTexture:WorldNormal causes decal to ignore Emissive Color.  ...

Undoing a change in a level while a Material is open causes the Material to become dirty

UE - Rendering Architecture - Materials - Mar 10, 2022

Undoing a change in a level while a Material is open causes the Material to become dirty, but isn't indicated in the content browser only by the save changes dialog when closing the material. ...

'Decal Blend Mode' in the Result node is missing

UE - Rendering Architecture - Materials - Mar 8, 2022

'Decal Blend Mode' in the Result node is missing. The user that reported this noticed it when converting from early access to Preview 1. Their emissive decals stopped blending. ...

AssetRegistry.bin is not deterministically cooked.

UE - Foundation - Core - Cooker - Mar 8, 2022

AssetRegistry.bin is not deterministically cooked. NativeLibraries is turned off because .ushaderbytecode has a non-deterministic issue in [Link Removed]. And there is a similar issue with UE5 in [ ...

Playing as Client in the Advanced Vehicle Project reduces maximum speed to 30-40mph and doesn't exceed 3rd gear

UE - Content - Template - Mar 2, 2022

Playing as Client in the Advanced Vehicle Project reduces maximum speed to 30-40mph and doesn't exceed 3rd gear. ...

RVT displaying lower LOD VTs by default in editor

UE - Rendering Architecture - Materials - Feb 28, 2022

See licensee description for further details. ...

[CrashReport] UnrealEditor-Engine!UStaticMeshComponent::BuildTextureStreamingDataImpl

UE - World Creation - Worldbuilding Tools - Feb 28, 2022

Generated from CrashReporter ...

Adding Regular Expression information to the project.build.cs no longer works

UE - Foundation - Cpp Tools - UnrealBuildTool - Feb 23, 2022

This worked in previous releases, but changed around 4.27.2 and Early Access. This prevents users from using C# regular expressions. ...