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When running a build with bSharedLinearTextureEncoding enabled, View.GGXLTCMatTexture and View.GGXLTCAmpTexture are pointing at the black text...
When nanite is enabled on a static mesh, lighting contributions from Sky Atmosphere material nodes are not incident on the static mesh and no ...
We recently encountered an odd issue where loading into our main world partitioned map would result in a crash caused by all streaming cells g...
Hello, We are building a world with world partition & a lot of nanite foliage. We want to modify out Foliage Instance grid size via the comm...
In a Developer Settings Class, Boolean properties marked with InlineEditConditionToggle do not get written to the associated settings .ini fil...
When a Level is being removed from world (UWorld::RemoveFromWorld), the time slicing (time limit) is not respected especially if the EndPlay o...
EA Motive has run into a crash when using the hair card generator plugin. A missing DLL is preventing them from creating hair cards according ...
Sometimes on the first launch of the game after install, the launch image will be a cropped portrait drawn in landscape orientation, on the le...
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When a "Water Body River" is added to a Scene with a Landscape, eleven Render Targets are allocated for the water rendering. These Render Targ...