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When exporting a level sequence to an animation sequence, the bones used will be based on the LOD for the current camera location, instead of ...
When creating a hierarchy of Actors in the Outliner, the transform of the "child" actors will be reset if their Parent's IsEditorOnlyActor pro...
Reported in SF [Link Removed] When exporting material IDs in 2025.2, downloaded materials appear to be missing from the exported CSV. In 202...
HZB Occlusion causes large stalls (greater than 5ms seen) on the render thread due to an RHI flush. This is caused by the following code in FD...
Nanite enabled skeletal meshes don't work with materials containing a vertex color node. The vertex color material does work for non-Nanite sk...
See slack thread: [Link Removed] Resume : In the context of the object substitution for Revit, when TM starts, it exports a csv listing the a...
I've noticed calling SetActorLabel() on a Landscape will call PostEditPropertyChanged() which causes the Landscape Components to regenerate al...
From Licensee: We discovered a pretty big performance hit in editor when loading level instances for a world partition map, specifically: Ed...
Running the MAP REBUILD ALLVISIBLE editor command when the current map contains hidden sublevels causes a crash upon changing maps. The issue ...