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When a project is run with these settings in a template project, untracked virtual memory increases. Cvars r.GBufferFormat 3 r.Lumen.TraceMe...
The BLAS for Skeletal Meshes that don't move, or tick get updated every frame even if the animation and skin cache aren't updated. This adds o...
When r.SSR.Stencil is enabled, the areas with high roughnesss are not discarded and Unlit materials are incorrectly handled. See the linked ...
Found in 2.0.0.118621 (R200). It appears that the combination of Feature detection - High and Use mosaic images as feature source during .z...
Context The blueprint editor allows you to override an actor component's class in derived blueprints (component details panel -> Component Cl...
The DynamicSubobjectInstancing and NonNativeInstancedSubobjects automation tests fail....
Here is the file for the repro project in Google Docs, due to the file size limit: [Link Removed]...
When a static mesh has the property Affect Indirect Lighting While Hidden enabled, toggling its visibility via the Outliner eye icon does not ...
On Mac devices, the video material in the viewport will display incorrectly, appearing stretched significantly. This only seems to affect the ...
If an attempt to spawn an actor is made before the Level Editor Viewport is fully initialized (i.e. before it has had a chance to get rendered...