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When calculating the opacity mask, Nanite spline meshes do not have the correct World Position in the Material. This leads to visual artifacts...
First Person Scale and First Person Field of View on camera components do not apply to the depth prepass when rendering First Person View mesh...
When TSR is enabled, translucent materials using the AfterMotionBlur translucency pass cause visual artifacts when local exposure is active. T...
The customer provided reproduction steps and a trace file that crashes Insights. From the customer: manually placing if (!CurrentGraph) U...
The common animated switcher will currently flicker for one frame when its transition animation completes if global invalidation is enabled. T...
Can be mitigated by reopening the Level. There is a repro project provided by the licensee on the case ticket....
Support for animating arrays of structs should either be disabled, or supported....
When dragging a keyframe on top of another, it keeps both keyframes instead of overriding...
Cutting two tracks in sequencer, which one is attached to another one, and pasting it break with Attach track. By this operation, Attack track...
With Virtual Assets setup in a project, when an asset is deleted and the changelist then submitted via revision control, the virtualization sy...